diff --git a/Audio_Reducer.sln b/Audio_Reducer.sln
new file mode 100644
index 0000000..25a05ab
--- /dev/null
+++ b/Audio_Reducer.sln
@@ -0,0 +1,40 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.21005.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Audio Reducer", "Audio Reducer\Audio Reducer.csproj", "{3A9D129E-4492-4E78-B706-D09050CF2220}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Debug|ARM = Debug|ARM
+ Debug|x86 = Debug|x86
+ Release|Any CPU = Release|Any CPU
+ Release|ARM = Release|ARM
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|ARM.ActiveCfg = Debug|ARM
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|ARM.Build.0 = Debug|ARM
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|ARM.Deploy.0 = Debug|ARM
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|x86.ActiveCfg = Debug|x86
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|x86.Build.0 = Debug|x86
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|x86.Deploy.0 = Debug|x86
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Release|Any CPU.Build.0 = Release|Any CPU
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Release|Any CPU.Deploy.0 = Release|Any CPU
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Release|ARM.ActiveCfg = Release|ARM
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Release|ARM.Build.0 = Release|ARM
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Release|ARM.Deploy.0 = Release|ARM
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Release|x86.ActiveCfg = Release|x86
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Release|x86.Build.0 = Release|x86
+ {3A9D129E-4492-4E78-B706-D09050CF2220}.Release|x86.Deploy.0 = Release|x86
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/Audio_Reducer/App.xaml b/Audio_Reducer/App.xaml
new file mode 100644
index 0000000..4febda6
--- /dev/null
+++ b/Audio_Reducer/App.xaml
@@ -0,0 +1,20 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Audio_Reducer/App.xaml.cs b/Audio_Reducer/App.xaml.cs
new file mode 100644
index 0000000..3c4b6d2
--- /dev/null
+++ b/Audio_Reducer/App.xaml.cs
@@ -0,0 +1,223 @@
+using System;
+using System.Diagnostics;
+using System.Resources;
+using System.Windows;
+using System.Windows.Markup;
+using System.Windows.Navigation;
+using Microsoft.Phone.Controls;
+using Microsoft.Phone.Shell;
+using Audio_Reducer.Resources;
+
+namespace Audio_Reducer
+{
+ public partial class App : Application
+ {
+ ///
+ /// Provides easy access to the root frame of the Phone Application.
+ ///
+ /// The root frame of the Phone Application.
+ public static PhoneApplicationFrame RootFrame { get; private set; }
+
+ ///
+ /// Constructor for the Application object.
+ ///
+ public App()
+ {
+ // Global handler for uncaught exceptions.
+ UnhandledException += Application_UnhandledException;
+
+ // Standard XAML initialization
+ InitializeComponent();
+
+ // Phone-specific initialization
+ InitializePhoneApplication();
+
+ // Language display initialization
+ InitializeLanguage();
+
+ // Show graphics profiling information while debugging.
+ if (Debugger.IsAttached)
+ {
+ // Display the current frame rate counters.
+ Application.Current.Host.Settings.EnableFrameRateCounter = true;
+
+ // Show the areas of the app that are being redrawn in each frame.
+ //Application.Current.Host.Settings.EnableRedrawRegions = true;
+
+ // Enable non-production analysis visualization mode,
+ // which shows areas of a page that are handed off to GPU with a colored overlay.
+ //Application.Current.Host.Settings.EnableCacheVisualization = true;
+
+ // Prevent the screen from turning off while under the debugger by disabling
+ // the application's idle detection.
+ // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
+ // and consume battery power when the user is not using the phone.
+ PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
+ }
+
+ }
+
+ // Code to execute when the application is launching (eg, from Start)
+ // This code will not execute when the application is reactivated
+ private void Application_Launching(object sender, LaunchingEventArgs e)
+ {
+ }
+
+ // Code to execute when the application is activated (brought to foreground)
+ // This code will not execute when the application is first launched
+ private void Application_Activated(object sender, ActivatedEventArgs e)
+ {
+ }
+
+ // Code to execute when the application is deactivated (sent to background)
+ // This code will not execute when the application is closing
+ private void Application_Deactivated(object sender, DeactivatedEventArgs e)
+ {
+ }
+
+ // Code to execute when the application is closing (eg, user hit Back)
+ // This code will not execute when the application is deactivated
+ private void Application_Closing(object sender, ClosingEventArgs e)
+ {
+ }
+
+ // Code to execute if a navigation fails
+ private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
+ {
+ if (Debugger.IsAttached)
+ {
+ // A navigation has failed; break into the debugger
+ Debugger.Break();
+ }
+ }
+
+ // Code to execute on Unhandled Exceptions
+ private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
+ {
+ if (Debugger.IsAttached)
+ {
+ // An unhandled exception has occurred; break into the debugger
+ Debugger.Break();
+ }
+ }
+
+ #region Phone application initialization
+
+ // Avoid double-initialization
+ private bool phoneApplicationInitialized = false;
+
+ // Do not add any additional code to this method
+ private void InitializePhoneApplication()
+ {
+ if (phoneApplicationInitialized)
+ return;
+
+ // Create the frame but don't set it as RootVisual yet; this allows the splash
+ // screen to remain active until the application is ready to render.
+ RootFrame = new PhoneApplicationFrame();
+ RootFrame.Navigated += CompleteInitializePhoneApplication;
+
+ // Handle navigation failures
+ RootFrame.NavigationFailed += RootFrame_NavigationFailed;
+
+ // Handle reset requests for clearing the backstack
+ RootFrame.Navigated += CheckForResetNavigation;
+
+ // Ensure we don't initialize again
+ phoneApplicationInitialized = true;
+ }
+
+ // Do not add any additional code to this method
+ private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
+ {
+ // Set the root visual to allow the application to render
+ if (RootVisual != RootFrame)
+ RootVisual = RootFrame;
+
+ // Remove this handler since it is no longer needed
+ RootFrame.Navigated -= CompleteInitializePhoneApplication;
+ }
+
+ private void CheckForResetNavigation(object sender, NavigationEventArgs e)
+ {
+ // If the app has received a 'reset' navigation, then we need to check
+ // on the next navigation to see if the page stack should be reset
+ if (e.NavigationMode == NavigationMode.Reset)
+ RootFrame.Navigated += ClearBackStackAfterReset;
+ }
+
+ private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
+ {
+ // Unregister the event so it doesn't get called again
+ RootFrame.Navigated -= ClearBackStackAfterReset;
+
+ // Only clear the stack for 'new' (forward) and 'refresh' navigations
+ if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
+ return;
+
+ // For UI consistency, clear the entire page stack
+ while (RootFrame.RemoveBackEntry() != null)
+ {
+ ; // do nothing
+ }
+ }
+
+ #endregion
+
+ // Initialize the app's font and flow direction as defined in its localized resource strings.
+ //
+ // To ensure that the font of your application is aligned with its supported languages and that the
+ // FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
+ // and ResourceFlowDirection should be initialized in each resx file to match these values with that
+ // file's culture. For example:
+ //
+ // AppResources.es-ES.resx
+ // ResourceLanguage's value should be "es-ES"
+ // ResourceFlowDirection's value should be "LeftToRight"
+ //
+ // AppResources.ar-SA.resx
+ // ResourceLanguage's value should be "ar-SA"
+ // ResourceFlowDirection's value should be "RightToLeft"
+ //
+ // For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
+ //
+ private void InitializeLanguage()
+ {
+ try
+ {
+ // Set the font to match the display language defined by the
+ // ResourceLanguage resource string for each supported language.
+ //
+ // Fall back to the font of the neutral language if the Display
+ // language of the phone is not supported.
+ //
+ // If a compiler error is hit then ResourceLanguage is missing from
+ // the resource file.
+ RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);
+
+ // Set the FlowDirection of all elements under the root frame based
+ // on the ResourceFlowDirection resource string for each
+ // supported language.
+ //
+ // If a compiler error is hit then ResourceFlowDirection is missing from
+ // the resource file.
+ FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
+ RootFrame.FlowDirection = flow;
+ }
+ catch
+ {
+ // If an exception is caught here it is most likely due to either
+ // ResourceLangauge not being correctly set to a supported language
+ // code or ResourceFlowDirection is set to a value other than LeftToRight
+ // or RightToLeft.
+
+ if (Debugger.IsAttached)
+ {
+ Debugger.Break();
+ }
+
+ throw;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Audio_Reducer/Assets/AlignmentGrid.png b/Audio_Reducer/Assets/AlignmentGrid.png
new file mode 100644
index 0000000..f7d2e97
Binary files /dev/null and b/Audio_Reducer/Assets/AlignmentGrid.png differ
diff --git a/Audio_Reducer/Assets/ApplicationIcon.png b/Audio_Reducer/Assets/ApplicationIcon.png
new file mode 100644
index 0000000..6cb7492
Binary files /dev/null and b/Audio_Reducer/Assets/ApplicationIcon.png differ
diff --git a/Audio_Reducer/Assets/Tiles/FlipCycleTileLarge.png b/Audio_Reducer/Assets/Tiles/FlipCycleTileLarge.png
new file mode 100644
index 0000000..6bec4f2
Binary files /dev/null and b/Audio_Reducer/Assets/Tiles/FlipCycleTileLarge.png differ
diff --git a/Audio_Reducer/Assets/Tiles/FlipCycleTileMedium.png b/Audio_Reducer/Assets/Tiles/FlipCycleTileMedium.png
new file mode 100644
index 0000000..2b1c944
Binary files /dev/null and b/Audio_Reducer/Assets/Tiles/FlipCycleTileMedium.png differ
diff --git a/Audio_Reducer/Assets/Tiles/FlipCycleTileSmall.png b/Audio_Reducer/Assets/Tiles/FlipCycleTileSmall.png
new file mode 100644
index 0000000..dbf9b7c
Binary files /dev/null and b/Audio_Reducer/Assets/Tiles/FlipCycleTileSmall.png differ
diff --git a/Audio_Reducer/Assets/Tiles/IconicTileMediumLarge.png b/Audio_Reducer/Assets/Tiles/IconicTileMediumLarge.png
new file mode 100644
index 0000000..6fb67ad
Binary files /dev/null and b/Audio_Reducer/Assets/Tiles/IconicTileMediumLarge.png differ
diff --git a/Audio_Reducer/Assets/Tiles/IconicTileSmall.png b/Audio_Reducer/Assets/Tiles/IconicTileSmall.png
new file mode 100644
index 0000000..c759e5e
Binary files /dev/null and b/Audio_Reducer/Assets/Tiles/IconicTileSmall.png differ
diff --git a/Audio_Reducer/Audio_Reducer.csproj b/Audio_Reducer/Audio_Reducer.csproj
new file mode 100644
index 0000000..cc59ed9
--- /dev/null
+++ b/Audio_Reducer/Audio_Reducer.csproj
@@ -0,0 +1,160 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {3A9D129E-4492-4E78-B706-D09050CF2220}
+ {C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}
+ Library
+ Properties
+ Audio_Reducer
+ Audio Reducer
+ WindowsPhone
+ v8.0
+ $(TargetFrameworkVersion)
+ true
+
+
+ true
+ true
+ Audio_Reducer_$(Configuration)_$(Platform).xap
+ Properties\AppManifest.xml
+ Audio_Reducer.App
+ true
+ 11.0
+ true
+
+
+ true
+ full
+ false
+ Bin\Debug
+ DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE
+ true
+ true
+ prompt
+ 4
+
+
+ pdbonly
+ true
+ Bin\Release
+ TRACE;SILVERLIGHT;WINDOWS_PHONE
+ true
+ true
+ prompt
+ 4
+
+
+ true
+ full
+ false
+ Bin\x86\Debug
+ DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE
+ true
+ true
+ prompt
+ 4
+
+
+ pdbonly
+ true
+ Bin\x86\Release
+ TRACE;SILVERLIGHT;WINDOWS_PHONE
+ true
+ true
+ prompt
+ 4
+
+
+ true
+ full
+ false
+ Bin\ARM\Debug
+ DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE
+ true
+ true
+ prompt
+ 4
+
+
+ pdbonly
+ true
+ Bin\ARM\Release
+ TRACE;SILVERLIGHT;WINDOWS_PHONE
+ true
+ true
+ prompt
+ 4
+
+
+
+ App.xaml
+
+
+
+ MainPage.xaml
+
+
+
+ True
+ True
+ AppResources.resx
+
+
+
+
+ Designer
+ MSBuild:Compile
+
+
+ Designer
+ MSBuild:Compile
+
+
+
+
+
+ Designer
+
+
+
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+
+
+ PublicResXFileCodeGenerator
+ AppResources.Designer.cs
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Audio_Reducer/LocalizedStrings.cs b/Audio_Reducer/LocalizedStrings.cs
new file mode 100644
index 0000000..3cb6ad3
--- /dev/null
+++ b/Audio_Reducer/LocalizedStrings.cs
@@ -0,0 +1,14 @@
+using Audio_Reducer.Resources;
+
+namespace Audio_Reducer
+{
+ ///
+ /// Provides access to string resources.
+ ///
+ public class LocalizedStrings
+ {
+ private static AppResources _localizedResources = new AppResources();
+
+ public AppResources LocalizedResources { get { return _localizedResources; } }
+ }
+}
\ No newline at end of file
diff --git a/Audio_Reducer/MainPage.xaml b/Audio_Reducer/MainPage.xaml
new file mode 100644
index 0000000..9141ab6
--- /dev/null
+++ b/Audio_Reducer/MainPage.xaml
@@ -0,0 +1,75 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Audio_Reducer/MainPage.xaml.cs b/Audio_Reducer/MainPage.xaml.cs
new file mode 100644
index 0000000..53ea753
--- /dev/null
+++ b/Audio_Reducer/MainPage.xaml.cs
@@ -0,0 +1,41 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Navigation;
+using Microsoft.Phone.Controls;
+using Microsoft.Phone.Shell;
+using Audio_Reducer.Resources;
+
+namespace Audio_Reducer
+{
+ public partial class MainPage : PhoneApplicationPage
+ {
+ // Constructor
+ public MainPage()
+ {
+ InitializeComponent();
+
+ // Sample code to localize the ApplicationBar
+ //BuildLocalizedApplicationBar();
+ }
+
+ // Sample code for building a localized ApplicationBar
+ //private void BuildLocalizedApplicationBar()
+ //{
+ // // Set the page's ApplicationBar to a new instance of ApplicationBar.
+ // ApplicationBar = new ApplicationBar();
+
+ // // Create a new button and set the text value to the localized string from AppResources.
+ // ApplicationBarIconButton appBarButton = new ApplicationBarIconButton(new Uri("/Assets/AppBar/appbar.add.rest.png", UriKind.Relative));
+ // appBarButton.Text = AppResources.AppBarButtonText;
+ // ApplicationBar.Buttons.Add(appBarButton);
+
+ // // Create a new menu item with the localized string from AppResources.
+ // ApplicationBarMenuItem appBarMenuItem = new ApplicationBarMenuItem(AppResources.AppBarMenuItemText);
+ // ApplicationBar.MenuItems.Add(appBarMenuItem);
+ //}
+ }
+}
\ No newline at end of file
diff --git a/Audio_Reducer/Properties/AppManifest.xml b/Audio_Reducer/Properties/AppManifest.xml
new file mode 100644
index 0000000..6712a11
--- /dev/null
+++ b/Audio_Reducer/Properties/AppManifest.xml
@@ -0,0 +1,6 @@
+
+
+
+
diff --git a/Audio_Reducer/Properties/AssemblyInfo.cs b/Audio_Reducer/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..e219687
--- /dev/null
+++ b/Audio_Reducer/Properties/AssemblyInfo.cs
@@ -0,0 +1,37 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Resources;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Audio_Reducer")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Audio_Reducer")]
+[assembly: AssemblyCopyright("Copyright © 2013")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("73b4f01b-2939-4b6d-ab4c-f259535864d1")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
+[assembly: NeutralResourcesLanguageAttribute("en-US")]
diff --git a/Audio_Reducer/Properties/WMAppManifest.xml b/Audio_Reducer/Properties/WMAppManifest.xml
new file mode 100644
index 0000000..1e9d6b1
--- /dev/null
+++ b/Audio_Reducer/Properties/WMAppManifest.xml
@@ -0,0 +1,38 @@
+
+
+
+
+
+ Assets\ApplicationIcon.png
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Assets\Tiles\FlipCycleTileSmall.png
+ 0
+ Assets\Tiles\FlipCycleTileMedium.png
+ Audio_Reducer
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Audio_Reducer/Resources/AppResources.Designer.cs b/Audio_Reducer/Resources/AppResources.Designer.cs
new file mode 100644
index 0000000..1af00e4
--- /dev/null
+++ b/Audio_Reducer/Resources/AppResources.Designer.cs
@@ -0,0 +1,127 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.17626
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace Audio_Reducer.Resources
+{
+ using System;
+
+
+ ///
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ ///
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ public class AppResources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal AppResources()
+ {
+ }
+
+ ///
+ /// Returns the cached ResourceManager instance used by this class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if (object.ReferenceEquals(resourceMan, null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Audio_Reducer.Resources.AppResources", typeof(AppResources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+
+ ///
+ /// Looks up a localized string similar to LeftToRight.
+ ///
+ public static string ResourceFlowDirection
+ {
+ get
+ {
+ return ResourceManager.GetString("ResourceFlowDirection", resourceCulture);
+ }
+ }
+
+ ///
+ /// Looks up a localized string similar to us-EN.
+ ///
+ public static string ResourceLanguage
+ {
+ get
+ {
+ return ResourceManager.GetString("ResourceLanguage", resourceCulture);
+ }
+ }
+
+ ///
+ /// Looks up a localized string similar to MY APPLICATION.
+ ///
+ public static string ApplicationTitle
+ {
+ get
+ {
+ return ResourceManager.GetString("ApplicationTitle", resourceCulture);
+ }
+ }
+
+ ///
+ /// Looks up a localized string similar to button.
+ ///
+ public static string AppBarButtonText
+ {
+ get
+ {
+ return ResourceManager.GetString("AppBarButtonText", resourceCulture);
+ }
+ }
+
+ ///
+ /// Looks up a localized string similar to menu item.
+ ///
+ public static string AppBarMenuItemText
+ {
+ get
+ {
+ return ResourceManager.GetString("AppBarMenuItemText", resourceCulture);
+ }
+ }
+ }
+}
diff --git a/Audio_Reducer/Resources/AppResources.resx b/Audio_Reducer/Resources/AppResources.resx
new file mode 100644
index 0000000..529a194
--- /dev/null
+++ b/Audio_Reducer/Resources/AppResources.resx
@@ -0,0 +1,137 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ LeftToRight
+ Controls the FlowDirection for all elements in the RootFrame. Set to the traditional direction of this resource file's language
+
+
+ en-US
+ Controls the Language and ensures that the font for all elements in the RootFrame aligns with the app's language. Set to the language code of this resource file's language.
+
+
+ MY APPLICATION
+
+
+ add
+
+
+ Menu Item
+
+
\ No newline at end of file