diff --git a/EonaCat.Connections/EonaCat.Connections.csproj b/EonaCat.Connections/EonaCat.Connections.csproj
index 9f8555a..961b564 100644
--- a/EonaCat.Connections/EonaCat.Connections.csproj
+++ b/EonaCat.Connections/EonaCat.Connections.csproj
@@ -11,7 +11,7 @@
EonaCat (Jeroen Saey)
readme.md
EonaCat.Connections
- 1.1.1
+ 1.1.2
EonaCat (Jeroen Saey)
LICENSE
EonaCat.png
diff --git a/EonaCat.Connections/Models/Configuration.cs b/EonaCat.Connections/Models/Configuration.cs
index 59ac115..1e8b2e8 100644
--- a/EonaCat.Connections/Models/Configuration.cs
+++ b/EonaCat.Connections/Models/Configuration.cs
@@ -83,7 +83,7 @@ namespace EonaCat.Connections.Models
public int HeartbeatIntervalSeconds { get; set; } = 5;
public bool EnablePingPongLogs { get; set; }
public int MAX_MESSAGE_SIZE { get; set; } = 100 * 1024 * 1024; // 100 MB
- public bool DisconectOnMissedPong { get; set; }
+ public bool DisconnectOnMissedPong { get; set; }
public double IdleTimeoutSeconds { get; set; } = 30; // 0 means no idle timeout
///
diff --git a/EonaCat.Connections/NetworkServer.cs b/EonaCat.Connections/NetworkServer.cs
index cabe07d..e524490 100644
--- a/EonaCat.Connections/NetworkServer.cs
+++ b/EonaCat.Connections/NetworkServer.cs
@@ -374,7 +374,7 @@ namespace EonaCat.Connections
RemoteEndPoint = client.RemoteEndPoint
});
- if (_config.DisconectOnMissedPong)
+ if (_config.DisconnectOnMissedPong)
{
DebugConnection($"Disconnecting client {client.Nickname} ({client.Id}) due to missed PONG response.");
_ = DisconnectClientAsync(clientId, DisconnectReason.NoPongReceived);
diff --git a/README.md b/README.md
index 9f688ba..750ab62 100644
--- a/README.md
+++ b/README.md
@@ -81,7 +81,7 @@ The `Configuration` class provides extensive customization options:
- **EnableHeartbeat**: Enable ping-pong heartbeat (default: false)
- **HeartbeatIntervalSeconds**: Heartbeat interval (default: 5)
- **EnablePingPongLogs**: Log ping-pong messages (default: false)
-- **DisconectOnMissedPong**: Disconnect on missed pong response (default: false)
+- **DisconnectOnMissedPong**: Disconnect on missed pong response (default: false)
### Message Framing
- **MessageFraming**: `None`, `Delimiter`, or `LengthPrefixed` (default: None)
@@ -415,7 +415,7 @@ Keep connections alive and detect dead connections:
```csharp
config.EnableHeartbeat = true;
config.HeartbeatIntervalSeconds = 5;
-config.DisconectOnMissedPong = true; // Disconnect if pong not received
+config.DisconnectOnMissedPong = true; // Disconnect if pong not received
```
### Idle Detection