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EonaCat committed 2025-06-29 20:34:36 +02:00
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@@ -2,7 +2,7 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
@@ -14,9 +14,6 @@
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
@@ -24,14 +21,10 @@ mono_crash.*
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
@@ -45,10 +38,9 @@ Generated\ Files/
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
# NUNIT
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
@@ -63,9 +55,6 @@ project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
@@ -91,7 +80,6 @@ StyleCopReport.xml
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
@@ -133,6 +121,9 @@ _ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
@@ -143,11 +134,6 @@ _TeamCity*
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
@@ -195,8 +181,6 @@ PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
@@ -221,14 +205,12 @@ BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
!*.[Cc]ache/
# Others
ClientBin/
@@ -272,9 +254,6 @@ ServiceFabricBackup/
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
@@ -295,17 +274,6 @@ node_modules/
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp
# Visual Studio 6 technical files
*.ncb
*.aps
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
@@ -321,6 +289,10 @@ paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush personal settings
.cr/personal
@@ -362,53 +334,10 @@ ASALocalRun/
# Local History for Visual Studio
.localhistory/
# Visual Studio History (VSHistory) files
.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace
# Local History for Visual Studio Code
.history/
# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp
# JetBrains Rider
*.sln.iml
# ---> VisualStudioCode
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
!.vscode/*.code-snippets
# Local History for Visual Studio Code
.history/
# Built Visual Studio Code Extensions
*.vsix
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33110.190
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EonaCat.MemoryManager", "EonaCat.MemoryManager\EonaCat.MemoryManager.csproj", "{077F253D-4E1D-0990-DA9E-3117FAC1DA26}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{077F253D-4E1D-0990-DA9E-3117FAC1DA26}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{077F253D-4E1D-0990-DA9E-3117FAC1DA26}.Debug|Any CPU.Build.0 = Debug|Any CPU
{077F253D-4E1D-0990-DA9E-3117FAC1DA26}.Release|Any CPU.ActiveCfg = Release|Any CPU
{077F253D-4E1D-0990-DA9E-3117FAC1DA26}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {FBE67F06-CBF4-4673-A8E8-EF31FC3038E8}
EndGlobalSection
EndGlobal
@@ -0,0 +1,51 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>
net8.0-windows;
</TargetFrameworks>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<PackageId>EonaCat.MemoryManager</PackageId>
<Authors>EonaCat (Jeroen Saey)</Authors>
<Company>EonaCat (Jeroen Saey)</Company>
<Product>EonaCat MemoryManager</Product>
<Copyright>EonaCat (Jeroen Saey)</Copyright>
<PackageProjectUrl>https://www.nuget.org/packages/EonaCat.MemoryManager/</PackageProjectUrl>
<PackageTags>EonaCat, Memory, Manager, Processes, Manipulation, Jeroen, Saey</PackageTags>
<PackageReleaseNotes></PackageReleaseNotes>
<Description>EonaCat MemoryManager</Description>
<Version>1.0.0</Version>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<FileVersion>1.0.0.0</FileVersion>
<PackageIcon>icon.png</PackageIcon>
<Title>EonaCat.MemoryManager</Title>
<PackageReadmeFile>README.md</PackageReadmeFile>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<PackageRequireLicenseAcceptance>False</PackageRequireLicenseAcceptance>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<None Include="..\icon.png">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="..\LICENSE">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="..\README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="EonaCat.Win32Api" Version="1.0.3" />
</ItemGroup>
</Project>
+173
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@@ -0,0 +1,173 @@
using EonaCat.Win32Api.WindowsAPI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace EonaCat.MemoryManager
{
public class MemoryManager
{
private readonly IntPtr _processHandle;
public MemoryManager(IntPtr processHandle)
{
_processHandle = processHandle;
}
public byte[] ReadBytes(IntPtr address, int size)
{
byte[] buffer = new byte[size];
ApiKernel32.ReadProcessMemory(_processHandle, address, buffer, size, out _);
return buffer;
}
public void WriteBytes(IntPtr address, byte[] data)
{
ApiKernel32.WriteProcessMemory(_processHandle, address, data, data.Length, out _);
}
public IntPtr ReadPointer(IntPtr baseAddress, int[] offsets)
{
IntPtr address = baseAddress;
byte[] buffer = new byte[IntPtr.Size];
for (int i = 0; i < offsets.Length; i++)
{
ApiKernel32.ReadProcessMemory(_processHandle, address, buffer, buffer.Length, out _);
address = (IntPtr)(IntPtr.Size == 4 ? BitConverter.ToInt32(buffer, 0) : BitConverter.ToInt64(buffer, 0));
address = IntPtr.Add(address, offsets[i]);
}
return address;
}
public T ReadValue<T>(IntPtr address) where T : unmanaged
{
int size = Marshal.SizeOf<T>();
byte[] buffer = ReadBytes(address, size);
unsafe
{
fixed (byte* ptr = buffer)
{
return *(T*)ptr;
}
}
}
public void WriteValue<T>(IntPtr address, T value) where T : unmanaged
{
int size = Marshal.SizeOf<T>();
byte[] buffer = new byte[size];
unsafe
{
fixed (byte* ptr = buffer)
{
*(T*)ptr = value;
}
}
WriteBytes(address, buffer);
}
public T ReadStruct<T>(IntPtr address) where T : class
{
int size = Marshal.SizeOf<T>();
byte[] buffer = ReadBytes(address, size);
GCHandle handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
T value = Marshal.PtrToStructure<T>(handle.AddrOfPinnedObject());
handle.Free();
return value;
}
public void WriteStruct<T>(IntPtr address, T value) where T : class
{
int size = Marshal.SizeOf<T>();
byte[] buffer = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(value, ptr, false);
Marshal.Copy(ptr, buffer, 0, size);
Marshal.FreeHGlobal(ptr);
WriteBytes(address, buffer);
}
public object ReadValue(IntPtr address, Type type)
{
int size = Marshal.SizeOf(type);
byte[] buffer = ReadBytes(address, size);
GCHandle handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
object value = Marshal.PtrToStructure(handle.AddrOfPinnedObject(), type);
handle.Free();
return value;
}
public void WriteValue(IntPtr address, object value, Type type)
{
int size = Marshal.SizeOf(type);
byte[] buffer = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(value, ptr, false);
Marshal.Copy(ptr, buffer, 0, size);
Marshal.FreeHGlobal(ptr);
WriteBytes(address, buffer);
}
public string ReadStringAscii(IntPtr address, int maxLength)
{
byte[] buffer = ReadBytes(address, maxLength);
int length = Array.IndexOf<byte>(buffer, 0);
if (length < 0) length = maxLength;
return System.Text.Encoding.ASCII.GetString(buffer, 0, length);
}
public string ReadStringUnicode(IntPtr address, int maxLength)
{
byte[] buffer = ReadBytes(address, maxLength * 2);
int length = 0;
for (int i = 0; i < maxLength; i++)
{
if (buffer[i * 2] == 0 && buffer[i * 2 + 1] == 0)
{
length = i;
break;
}
}
if (length == 0) length = maxLength;
return System.Text.Encoding.Unicode.GetString(buffer, 0, length * 2);
}
public void WriteStringAscii(IntPtr address, string value)
{
byte[] buffer = System.Text.Encoding.ASCII.GetBytes(value + '\0');
WriteBytes(address, buffer);
}
public void WriteStringUnicode(IntPtr address, string value)
{
byte[] buffer = System.Text.Encoding.Unicode.GetBytes(value + '\0');
WriteBytes(address, buffer);
}
public T[] ReadArray<T>(IntPtr address, int count) where T : unmanaged
{
int size = Marshal.SizeOf<T>() * count;
byte[] buffer = ReadBytes(address, size);
T[] result = new T[count];
Buffer.BlockCopy(buffer, 0, result, 0, size);
return result;
}
public void WriteArray<T>(IntPtr address, T[] array) where T : unmanaged
{
int size = Marshal.SizeOf<T>() * array.Length;
byte[] buffer = new byte[size];
Buffer.BlockCopy(array, 0, buffer, 0, size);
WriteBytes(address, buffer);
}
}
}
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using EonaCat.Win32Api.WindowsAPI;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EonaCat.MemoryManager
{
public static class PatternScanner
{
public static IntPtr FindPattern(IntPtr processHandle, IntPtr startAddress, int size, byte[] pattern, string mask)
{
byte[] buffer = new byte[size];
ApiKernel32.ReadProcessMemory(processHandle, startAddress, buffer, size, out _);
for (int i = 0; i < size - pattern.Length; i++)
{
bool found = true;
for (int j = 0; j < pattern.Length; j++)
{
if (mask[j] == 'x' && buffer[i + j] != pattern[j])
{
found = false;
break;
}
}
if (found)
{
return IntPtr.Add(startAddress, i);
}
}
return IntPtr.Zero;
}
public static IntPtr FindPatternInModules(ProcessManager procManager, string patternStr)
{
byte[] pattern = ParsePattern(patternStr);
string mask = PatternToMask(patternStr);
foreach (ProcessModule module in procManager.Process.Modules)
{
IntPtr address = FindPattern(procManager.ProcessHandle, module.BaseAddress, module.ModuleMemorySize, pattern, mask);
if (address != IntPtr.Zero)
{
return address;
}
}
return IntPtr.Zero;
}
public static byte[] ParsePattern(string patternString)
{
string[] split = patternString.Split(' ');
byte[] pattern = new byte[split.Length];
for (int i = 0; i < split.Length; i++)
{
pattern[i] = (split[i] == "??" || split[i] == "?") ? (byte)0x00 : Convert.ToByte(split[i], 16);
}
return pattern;
}
public static string PatternToMask(string patternString)
{
string[] split = patternString.Split(' ');
string mask = "";
foreach (string part in split)
{
mask += (part == "??" || part == "?") ? "?" : "x";
}
return mask;
}
}
}
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using EonaCat.Win32Api.WindowsAPI;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq.Expressions;
namespace EonaCat.MemoryManager
{
public class ProcessManager
{
public IntPtr ProcessHandle { get; private set; }
public Process Process { get; private set; }
public bool Attach(string processName)
{
Process[] processes = Process.GetProcessesByName(processName);
if (processes.Length == 0)
{
return false;
}
Process = processes[0];
ProcessHandle = ApiKernel32.OpenProcess(0x1F0FFF, false, Process.Id);
return ProcessHandle != IntPtr.Zero;
}
public void Detach()
{
if (ProcessHandle != IntPtr.Zero)
{
ApiKernel32.CloseHandle(ProcessHandle);
}
ProcessHandle = IntPtr.Zero;
}
public static List<string> ListProcesses()
{
List<string> processNames = new List<string>();
Process[] processes = Process.GetProcesses();
foreach (var process in processes)
{
try
{
processNames.Add($"{process.ProcessName} ({process.Id})");
}
catch { }
}
return processNames;
}
public IntPtr GetModuleBaseAddress(string moduleName)
{
foreach (ProcessModule module in Process.Modules)
{
if (module.ModuleName.Equals(moduleName, StringComparison.OrdinalIgnoreCase))
{
return module.BaseAddress;
}
}
return IntPtr.Zero;
}
}
}
+172 -41
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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
https://EonaCat.com/license/
1. Definitions.
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
OF SOFTWARE BY EONACAT (JEROEN SAEY)
"License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.
1. Definitions.
"Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below).
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution."
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions:
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
(a) You must give any other recipients of the Work or Derivative Works a copy of this License; and
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(b) You must cause any modified files to carry prominent notices stating that You changed the files; and
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(c) You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and
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stating that You changed the files; and
(d) If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License.
(c) You must retain, in the Source form of any Derivative Works
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attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License.
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
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of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
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# EonaCat.MemoryManager
EonaCat.MemoryManager
Process and Memory Management Library for .NET using EonaCat.MemoryManager.
#### Example Usage:
```Csharp
var procManager = new ProcessManager();
// Attach to process (e.g. "notepad")
string targetProcess = "notepad";
if (!procManager.Attach(targetProcess))
{
Console.WriteLine($"Failed to attach to {targetProcess}.");
return;
}
Console.WriteLine($"Attached to {targetProcess} (PID {procManager.Process.Id})");
var memManager = new MemoryManager(procManager.ProcessHandle);
IntPtr baseAddress = procManager.GetModuleBaseAddress(targetProcess + ".exe");
Console.WriteLine($"Base address: 0x{baseAddress.ToInt64():X}");
// Example offsets for pointer chaining (replace with real offsets)
int[] offsets = { 0x10, 0x20, 0x8 };
IntPtr pointerAddress = memManager.ReadPointer(baseAddress, offsets);
Console.WriteLine($"Pointer resolved to: 0x{pointerAddress.ToInt64():X}");
// --- 1. Read/Write unmanaged primitive (int) ---
int intVal = memManager.ReadValue<int>(pointerAddress);
Console.WriteLine($"Read int: {intVal}");
memManager.WriteValue(pointerAddress, 9999);
Console.WriteLine("Wrote int: 9999");
// --- 2. Read/Write managed struct ---
var vec3 = memManager.ReadStruct<Vector3>(pointerAddress);
Console.WriteLine($"Read Vector3: X={vec3.X}, Y={vec3.Y}, Z={vec3.Z}");
var newVec = new Vector3 { X = 1.1f, Y = 2.2f, Z = 3.3f };
memManager.WriteStruct(pointerAddress, newVec);
Console.WriteLine("Wrote new Vector3");
// --- 3. Read/Write strings ---
string asciiStr = memManager.ReadStringAscii(pointerAddress, 50);
Console.WriteLine($"Read ASCII string: {asciiStr}");
memManager.WriteStringAscii(pointerAddress, "Hello ASCII!");
Console.WriteLine("Wrote ASCII string: Hello ASCII!");
string unicodeStr = memManager.ReadStringUnicode(pointerAddress, 50);
Console.WriteLine($"Read Unicode string: {unicodeStr}");
memManager.WriteStringUnicode(pointerAddress, "Hello Unicode!");
Console.WriteLine("Wrote Unicode string: Hello Unicode!");
// --- 4. Read/Write array of floats ---
float[] floatArray = memManager.ReadArray<float>(pointerAddress, 5);
Console.WriteLine("Read float array:");
foreach (var f in floatArray) Console.WriteLine(f);
float[] newArray = { 9.9f, 8.8f, 7.7f, 6.6f, 5.5f };
memManager.WriteArray(pointerAddress, newArray);
Console.WriteLine("Wrote float array");
// --- 5. Non-generic Read/Write ---
object objVal = memManager.ReadValue(pointerAddress, typeof(Vector3));
Vector3 vecFromObj = (Vector3)objVal;
Console.WriteLine($"Non-generic read Vector3: X={vecFromObj.X}, Y={vecFromObj.Y}, Z={vecFromObj.Z}");
memManager.WriteValue(pointerAddress, newVec, typeof(Vector3));
Console.WriteLine("Non-generic wrote Vector3");
// Cleanup
procManager.Detach();
Console.WriteLine("Detached from process.");
}
// Example struct (must match memory layout)
[StructLayout(LayoutKind.Sequential)]
public class Vector3
{
public float X;
public float Y;
public float Z;
}
```
#### Notes:
Run your target process (e.g., Notepad).
Adjust the targetProcess variable to match your process name.
Replace the pointer offsets with valid ones for your target process.
Adjust the read/write addresses or pattern scan results accordingly.
#### This example covers:
Unmanaged primitive read/write (int)
Managed struct read/write (Vector3 class)
ASCII and Unicode string read/write
Array of unmanaged types (float) read/write
Non-generic object-based read/write
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