Initial version
This commit is contained in:
parent
9b6ae2df15
commit
58badbe19c
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36121.58
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EonaCat.NightReign", "EonaCat.NightReign\EonaCat.NightReign.csproj", "{9262F2EA-FE30-7164-AEA2-4C1D022324C0}"
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EndProject
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||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
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||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{9262F2EA-FE30-7164-AEA2-4C1D022324C0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9262F2EA-FE30-7164-AEA2-4C1D022324C0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9262F2EA-FE30-7164-AEA2-4C1D022324C0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9262F2EA-FE30-7164-AEA2-4C1D022324C0}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {811090C0-4BF2-4F9E-838C-B324FFAD61E6}
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EndGlobalSection
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EndGlobal
|
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net8.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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<ApplicationIcon>EonaCat.ico</ApplicationIcon>
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<SignAssembly>True</SignAssembly>
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</PropertyGroup>
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<PropertyGroup>
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<SignAssembly>true</SignAssembly>
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||||
<AssemblyOriginatorKeyFile>EonaCat.snk</AssemblyOriginatorKeyFile>
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</PropertyGroup>
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|
||||
<ItemGroup>
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<Content Include="EonaCat.ico" />
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</ItemGroup>
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||||
|
||||
<ItemGroup>
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||||
<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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||||
<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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||||
</ItemGroup>
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||||
|
||||
<ItemGroup>
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||||
<EmbeddedResource Update="Properties\Resources.resx">
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||||
<Generator>ResXFileCodeGenerator</Generator>
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||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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||||
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</Project>
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using EonaCat.NightReign.Helpers;
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using EonaCat.NightReign.Models;
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namespace EonaCat.NightReign
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{
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static class FileEngine
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{
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private const int HeaderLength = 12;
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private const int DataBlock = 32;
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private const int DataBlockSize = 64;
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private static readonly List<BND4Entry> _entries = new();
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private static byte[] _rawData;
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private static readonly string _outputFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "EonaCat", "NightReign", "Temp");
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public static string OutputFolder => _outputFolder;
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public static string Decrypt(string inputFile, Action<string> logger = null)
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{
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_rawData = File.ReadAllBytes(inputFile);
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if (!SL2Helper.IsValidHeader(BND4Entry.FILEIDENTIFIER, _rawData))
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{
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logger?.Invoke("Invalid SL2 file.");
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return null;
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}
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_entries.Clear();
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int numEntries = BitConverter.ToInt32(_rawData, HeaderLength);
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for (int i = 0; i < numEntries; i++)
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{
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int pos = DataBlockSize + (i * DataBlock);
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if (pos + DataBlock > _rawData.Length)
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{
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break;
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}
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if (!SL2Helper.IsValidDivider(_rawData, pos))
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{
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continue;
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}
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int size = BitConverter.ToInt32(_rawData, pos + 8);
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int dataOffset = BitConverter.ToInt32(_rawData, pos + 16);
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int footerLength = BitConverter.ToInt32(_rawData, pos + 24);
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var entry = new BND4Entry(_rawData, i, _outputFolder, size, dataOffset, footerLength);
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entry.Decrypt();
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_entries.Add(entry);
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logger?.Invoke($"Decrypted Entry #{i}: {entry.Name}");
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}
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FileHelper.TryCreateDirectory(_outputFolder, logger);
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return _outputFolder;
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}
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public static void Encrypt(string outputFile)
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{
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var newData = new byte[_rawData.Length];
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Array.Copy(_rawData, newData, _rawData.Length);
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foreach (var entry in _entries)
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{
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string modifiedPath = Path.Combine(_outputFolder, entry.Name);
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if (!File.Exists(modifiedPath))
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{
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continue;
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}
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byte[] modified = File.ReadAllBytes(modifiedPath);
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entry.SetModifiedData(modified);
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entry.PatchChecksum();
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byte[] encrypted = entry.EncryptSL2Data();
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Array.Copy(encrypted, 0, newData, entry.DataOffset, encrypted.Length);
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}
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File.WriteAllBytes(outputFile, newData);
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}
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public static void RemoveEncryptedFolder()
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{
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try
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{
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if (Directory.Exists(_outputFolder))
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{
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Directory.Delete(_outputFolder, recursive: true);
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Failed to delete output directory: {ex.Message}");
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}
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}
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}
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}
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using System.Security.Cryptography;
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namespace EonaCat.NightReign.Helpers
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{
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public static class BytesHelper
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{
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public static string BytesToIntStr(byte[] data) =>
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string.Join(",", data.Select(b => b.ToString()));
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public static byte[] Md5Hash(byte[] data)
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{
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using var md5 = MD5.Create();
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return md5.ComputeHash(data);
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||||
}
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public static bool SequenceEquals(this byte[] a, byte[] b) =>
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a.AsSpan().SequenceEqual(b);
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public static bool ContainsSubsequence(this byte[] array, byte[] subsequence)
|
||||
{
|
||||
if (subsequence.Length == 0 || array.Length < subsequence.Length)
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return false;
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for (int i = 0; i <= array.Length - subsequence.Length; i++)
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||||
{
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if (array.AsSpan(i, subsequence.Length).SequenceEqual(subsequence))
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return true;
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}
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return false;
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}
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|
||||
public static byte[] ReplaceBytes(byte[] source, byte[] oldBytes, byte[] newBytes)
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{
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using var ms = new MemoryStream();
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int i = 0;
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||||
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||||
while (i < source.Length)
|
||||
{
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||||
if (i <= source.Length - oldBytes.Length &&
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source.AsSpan(i, oldBytes.Length).SequenceEqual(oldBytes))
|
||||
{
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ms.Write(newBytes, 0, newBytes.Length);
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i += oldBytes.Length;
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}
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else
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{
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ms.WriteByte(source[i]);
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i++;
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}
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}
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return ms.ToArray();
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}
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}
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}
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namespace EonaCat.NightReign.Helpers
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{
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internal class FileHelper
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{
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public static void TryCreateDirectory(string path, Action<string> logCallback)
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{
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try
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{
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Directory.CreateDirectory(path);
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}
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catch (Exception ex)
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||||
{
|
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logCallback?.Invoke($"Failed to create output directory: {ex.Message}");
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}
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||||
}
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}
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}
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using System.Text;
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namespace EonaCat.NightReign.Helpers
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{
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internal class SL2Helper
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{
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private static readonly byte[] DATADIVIDER = [0x40, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF];
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internal static bool IsValidHeader(string fileIdentifier, byte[] data) =>
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data != null &&
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data.Length >= fileIdentifier.Length &&
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data.Take(fileIdentifier.Length).SequenceEqual(Encoding.ASCII.GetBytes(fileIdentifier));
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internal static bool IsValidDivider(byte[] data, int position) =>
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data.Skip(position).Take(DATADIVIDER.Length).SequenceEqual(DATADIVIDER);
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}
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}
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using Microsoft.Win32;
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using System.Text.RegularExpressions;
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namespace EonaCat.NightReign.Helpers
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{
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public static class SteamHelper
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{
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public const int STEAM_ID_HEX_LENGTH = 16;
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public static Dictionary<string, string> GetAllSteamAccounts()
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{
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var accounts = new Dictionary<string, string>();
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string steamPath = GetSteamInstallPath();
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if (steamPath == null)
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return accounts;
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string loginUsersPath = Path.Combine(steamPath, "config", "loginusers.vdf");
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if (!File.Exists(loginUsersPath))
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return accounts;
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string fileContent = File.ReadAllText(loginUsersPath);
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var userBlockPattern = new Regex(@"""(\d{17})""\s*{[^}]*?""AccountName""\s*""([^""]+)""", RegexOptions.Singleline);
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foreach (Match match in userBlockPattern.Matches(fileContent))
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{
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if (match.Groups.Count == 3)
|
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{
|
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string steamId = match.Groups[1].Value;
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string accountName = match.Groups[2].Value;
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accounts[steamId] = accountName;
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}
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}
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return accounts;
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}
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internal static byte[] ConvertToSteamIdBytes(string steamId)
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{
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if (string.IsNullOrEmpty(steamId) || steamId.Length != 17 || !steamId.All(char.IsDigit))
|
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{
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return null;
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}
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var hex = Convert.ToUInt64(steamId).ToString("x").PadLeft(STEAM_ID_HEX_LENGTH, '0');
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var steamIdBytes = Enumerable.Range(0, hex.Length)
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.Where(i => i % 2 == 0)
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.Select(i => Convert.ToByte(hex.Substring(i, 2), 16))
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.Reverse().ToArray();
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return steamIdBytes;
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}
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private static string GetSteamInstallPath()
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{
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string key = Environment.Is64BitOperatingSystem
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? @"HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Valve\Steam"
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: @"HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam";
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return Registry.GetValue(key, "InstallPath", null) as string;
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}
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}
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}
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using EonaCat.NightReign.EonaCat.NightReign;
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using EonaCat.NightReign.Helpers;
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namespace EonaCat.NightReign
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{
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public partial class MainForm : Form
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{
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private const int STEAM_ID_BYTE_LENGTH = 8;
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private System.ComponentModel.IContainer components = null;
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private string _steamId;
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public object NeightReignFileName => "NR0000";
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public MainForm()
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{
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InitializeComponent();
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SetupFormUI();
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}
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||||
protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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components?.Dispose();
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}
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||||
|
||||
base.Dispose(disposing);
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||||
}
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private void SetupFormUI()
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{
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Text = "EonaCat ER NightReign Save Transfer";
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Size = new Size(400, 150);
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MaximizeBox = false;
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MinimizeBox = false;
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FormBorderStyle = FormBorderStyle.FixedDialog;
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StartPosition = FormStartPosition.CenterScreen;
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var label = new Label
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{
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Text = "This tool allows you to change the Steam ID in your Elden Ring NightReign save file.",
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Width = 360,
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Height = 40,
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ForeColor = Color.White,
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BackColor = Color.Transparent,
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Top = 10,
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Left = 10
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};
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|
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var decryptButton = new Button
|
||||
{
|
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Text = "Select save file for steam ID change",
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Width = 220,
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Height = 30,
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Top = 50,
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||||
Left = 35
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||||
};
|
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decryptButton.Click += DecryptButton_Click;
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||||
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Controls.Add(label);
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Controls.Add(decryptButton);
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||||
}
|
||||
|
||||
private void InitializeComponent()
|
||||
{
|
||||
SuspendLayout();
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
AutoSize = true;
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||||
BackgroundImage = Properties.Resources._1;
|
||||
ClientSize = new Size(800, 450);
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||||
Name = "MainForm";
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||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
private void DecryptButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
var inputFile = GetInputFile();
|
||||
if (string.IsNullOrWhiteSpace(inputFile))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string folderPath;
|
||||
try
|
||||
{
|
||||
folderPath = FileEngine.Decrypt(inputFile, Console.WriteLine);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ShowError("Failed to decrypt SL2 file", ex.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
var ERDataFiles = Directory.GetFiles(folderPath, "ELDENRING_DATA*").OrderBy(f => f).ToArray();
|
||||
string ERData10Path = Path.Combine(folderPath, "ELDENRING_DATA_10");
|
||||
|
||||
if (!File.Exists(ERData10Path))
|
||||
{
|
||||
ShowError("Missing File", $"ELDENRING_DATA_10 not found in {folderPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
byte[] oldSteamId;
|
||||
try
|
||||
{
|
||||
using var fs = new FileStream(ERData10Path, FileMode.Open, FileAccess.Read);
|
||||
fs.Seek(0x8, SeekOrigin.Begin);
|
||||
oldSteamId = new byte[STEAM_ID_BYTE_LENGTH];
|
||||
fs.Read(oldSteamId, 0, STEAM_ID_BYTE_LENGTH);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ShowError("Failed to read ELDENRING_DATA_10", ex.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine("Old Steam ID (bytes): " + BitConverter.ToString(oldSteamId));
|
||||
|
||||
var steamIds = SteamHelper.GetAllSteamAccounts();
|
||||
var newSteamId = string.Empty;
|
||||
byte[] newSteamIdBytes = null;
|
||||
|
||||
// If there are steamIds, show them in a dialog to select
|
||||
if (steamIds != null && steamIds.Count > 0)
|
||||
{
|
||||
var steamIdForm = new SteamIdSelectionForm(steamIds, oldSteamId);
|
||||
if (steamIdForm.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
newSteamId = steamIdForm.SelectedSteamId;
|
||||
newSteamIdBytes = SteamHelper.ConvertToSteamIdBytes(newSteamId);
|
||||
}
|
||||
}
|
||||
|
||||
if (steamIds == null || steamIds.Count() == 0 || string.IsNullOrEmpty(newSteamId) || newSteamId.Length != 17 || !newSteamId.All(char.IsDigit) || newSteamIdBytes == null)
|
||||
{
|
||||
AskSteamIdWindow(x =>
|
||||
{
|
||||
newSteamIdBytes = x;
|
||||
});
|
||||
}
|
||||
|
||||
if (newSteamIdBytes == null)
|
||||
{
|
||||
MessageBox.Show("Invalid Steam ID format. Please enter a valid 17-digit Steam ID.", "Invalid Input", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
if (oldSteamId.SequenceEqual(newSteamIdBytes))
|
||||
{
|
||||
MessageBox.Show("The new Steam ID is the same as the old one.", "No Changes", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine("New Steam ID (bytes): " + BitConverter.ToString(newSteamIdBytes));
|
||||
int filesModified = 0;
|
||||
|
||||
foreach (var file in ERDataFiles)
|
||||
{
|
||||
byte[] data = File.ReadAllBytes(file);
|
||||
if (!data.ContainsSubsequence(oldSteamId))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var newData = BytesHelper.ReplaceBytes(data, oldSteamId, newSteamIdBytes);
|
||||
if (!data.SequenceEqual(newData))
|
||||
{
|
||||
File.WriteAllBytes(file, newData);
|
||||
filesModified++;
|
||||
}
|
||||
}
|
||||
|
||||
if (filesModified == 0)
|
||||
{
|
||||
MessageBox.Show("No files were modified. The old Steam ID might not be present in any slots.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
_steamId = newSteamId;
|
||||
Console.WriteLine($"Steam ID replaced in {filesModified} file(s)");
|
||||
|
||||
var outputFile = GetOutputFile();
|
||||
if (string.IsNullOrEmpty(outputFile))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileEngine.Encrypt(outputFile);
|
||||
MessageBox.Show($"Save file saved as {outputFile}", "Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
FileEngine.RemoveEncryptedFolder();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ShowError("Failed to re-encrypt and save", ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private string GetInputFile()
|
||||
{
|
||||
using var ofd = new OpenFileDialog
|
||||
{
|
||||
Title = "Select SL2 File",
|
||||
Filter = "SL2 Files (*.sl2)|*.sl2|All Files (*.*)|*.*"
|
||||
};
|
||||
return ofd.ShowDialog() == DialogResult.OK ? ofd.FileName : null;
|
||||
}
|
||||
|
||||
private string GetOutputFile()
|
||||
{
|
||||
string basePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Nightreign");
|
||||
string path = !string.IsNullOrEmpty(_steamId) && _steamId.Length == 17 && Directory.Exists(Path.Combine(basePath, _steamId))
|
||||
? Path.Combine(basePath, _steamId)
|
||||
: basePath;
|
||||
|
||||
using var sfd = new SaveFileDialog
|
||||
{
|
||||
Title = "Save New Encrypted SL2 File As",
|
||||
Filter = "SL2 Files (*.sl2)|*.sl2|All Files (*.*)|*.*",
|
||||
FileName = $"{NeightReignFileName}.sl2",
|
||||
DefaultExt = "sl2",
|
||||
InitialDirectory = path
|
||||
};
|
||||
return sfd.ShowDialog() == DialogResult.OK ? sfd.FileName : null;
|
||||
}
|
||||
|
||||
private void AskSteamIdWindow(Action<byte[]> callback)
|
||||
{
|
||||
var inputForm = new Form
|
||||
{
|
||||
Text = "Enter your 17 digits Steam ID (steamID64 (Dec))",
|
||||
Size = new Size(450, 150),
|
||||
MaximizeBox = false,
|
||||
MinimizeBox = false,
|
||||
FormBorderStyle = FormBorderStyle.FixedDialog,
|
||||
StartPosition = FormStartPosition.CenterParent,
|
||||
BackgroundImage = Properties.Resources._1,
|
||||
ForeColor = Color.White,
|
||||
};
|
||||
|
||||
var label = new Label
|
||||
{
|
||||
Text = "Enter your 17-digit Steam ID:",
|
||||
Top = 20,
|
||||
Left = 20,
|
||||
Width = 300,
|
||||
ForeColor = Color.White,
|
||||
BackColor = Color.Transparent
|
||||
};
|
||||
|
||||
var inputBox = new TextBox
|
||||
{
|
||||
Top = 50,
|
||||
Left = 20,
|
||||
Width = 200
|
||||
};
|
||||
|
||||
var submitBtn = new Button
|
||||
{
|
||||
Text = "Submit",
|
||||
Top = 80,
|
||||
Left = 20,
|
||||
BackColor = Color.FromArgb(30, 30, 30),
|
||||
ForeColor = Color.White,
|
||||
};
|
||||
|
||||
submitBtn.Click += (s, e) =>
|
||||
{
|
||||
string input = inputBox.Text.Trim();
|
||||
if (!IsValidSteamId(input))
|
||||
{
|
||||
MessageBox.Show("Steam ID must be exactly 17 digits!", "Invalid Steam ID", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
_steamId = input;
|
||||
byte[] steamIdBytes = SteamHelper.ConvertToSteamIdBytes(_steamId);
|
||||
inputForm.Close();
|
||||
callback(steamIdBytes);
|
||||
};
|
||||
|
||||
inputForm.Controls.Add(label);
|
||||
inputForm.Controls.Add(inputBox);
|
||||
inputForm.Controls.Add(submitBtn);
|
||||
inputForm.AcceptButton = submitBtn;
|
||||
inputForm.ShowDialog();
|
||||
}
|
||||
|
||||
private bool IsValidSteamId(string input) =>
|
||||
input.Length == 17 && input.All(char.IsDigit);
|
||||
|
||||
private void ShowError(string title, string message) =>
|
||||
MessageBox.Show(message, title, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,88 @@
|
|||
using System.Security.Cryptography;
|
||||
|
||||
namespace EonaCat.NightReign.Models
|
||||
{
|
||||
public class BND4Entry
|
||||
{
|
||||
public const string FILEIDENTIFIER = "BND4";
|
||||
public int Index { get; }
|
||||
public int Size { get; }
|
||||
public int DataOffset { get; }
|
||||
public int FooterLength { get; }
|
||||
public string Name => $"ELDENRING_DATA_{Index:00}";
|
||||
public bool IsDecrypted { get; private set; }
|
||||
|
||||
private const int IV_SIZE = 16;
|
||||
private const int PADDING_LENGTH = 28;
|
||||
private readonly byte[] _rawData;
|
||||
private readonly byte[] _encryptedData;
|
||||
private readonly byte[] _iv;
|
||||
private readonly byte[] _encryptedPayload;
|
||||
private byte[] _data;
|
||||
|
||||
public string OutputFolder { get; }
|
||||
|
||||
private static readonly byte[] DS2_KEY = { 0x18, 0xF6, 0x32, 0x66, 0x05, 0xBD, 0x17, 0x8A, 0x55, 0x24, 0x52, 0x3A, 0xC0, 0xA0, 0xC6, 0x09 };
|
||||
|
||||
public BND4Entry(byte[] rawData, int index, string outputFolder, int size, int offset, int footerLength)
|
||||
{
|
||||
Index = index; Size = size; DataOffset = offset; FooterLength = footerLength;
|
||||
_rawData = rawData;
|
||||
_encryptedData = rawData.Skip(offset).Take(size).ToArray();
|
||||
_iv = _encryptedData.Take(IV_SIZE).ToArray();
|
||||
_encryptedPayload = _encryptedData.Skip(IV_SIZE).ToArray();
|
||||
OutputFolder = outputFolder;
|
||||
}
|
||||
|
||||
public void Decrypt()
|
||||
{
|
||||
using var aes = Aes.Create();
|
||||
aes.Key = DS2_KEY; aes.IV = _iv; aes.Mode = CipherMode.CBC; aes.Padding = PaddingMode.None;
|
||||
|
||||
using var transform = aes.CreateDecryptor();
|
||||
_data = transform.TransformFinalBlock(_encryptedPayload, 0, _encryptedPayload.Length);
|
||||
|
||||
var filePath = Path.Combine(OutputFolder, Name);
|
||||
if (!Directory.Exists(OutputFolder))
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(OutputFolder);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new InvalidOperationException($"Failed to create output directory: {ex.Message}");
|
||||
}
|
||||
}
|
||||
File.WriteAllBytes(filePath, _data);
|
||||
|
||||
IsDecrypted = true;
|
||||
}
|
||||
|
||||
public void PatchChecksum()
|
||||
{
|
||||
int checksumEnd = _data.Length - PADDING_LENGTH;
|
||||
byte[] checksum = CalculateChecksum();
|
||||
Array.Copy(checksum, 0, _data, checksumEnd, checksum.Length);
|
||||
}
|
||||
|
||||
public byte[] CalculateChecksum()
|
||||
{
|
||||
int checksumEnd = _data.Length - 28;
|
||||
using var md5 = MD5.Create();
|
||||
return md5.ComputeHash(_data.Skip(FILEIDENTIFIER.Length).Take(checksumEnd - FILEIDENTIFIER.Length).ToArray());
|
||||
}
|
||||
|
||||
public byte[] EncryptSL2Data()
|
||||
{
|
||||
using var aes = Aes.Create();
|
||||
aes.Key = DS2_KEY; aes.IV = _iv; aes.Mode = CipherMode.CBC; aes.Padding = PaddingMode.None;
|
||||
|
||||
using var transform = aes.CreateEncryptor();
|
||||
byte[] encrypted = transform.TransformFinalBlock(_data, 0, _data.Length);
|
||||
return _iv.Concat(encrypted).ToArray();
|
||||
}
|
||||
|
||||
public void SetModifiedData(byte[] data) => _data = data;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
namespace EonaCat.NightReign
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,73 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace EonaCat.NightReign.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("EonaCat.NightReign.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap _1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,124 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\1.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Binary file not shown.
After Width: | Height: | Size: 350 KiB |
|
@ -0,0 +1,116 @@
|
|||
using EonaCat.NightReign.Helpers;
|
||||
|
||||
namespace EonaCat.NightReign
|
||||
{
|
||||
namespace EonaCat.NightReign
|
||||
{
|
||||
public class SteamIdSelectionForm : Form
|
||||
{
|
||||
private List<bool> isMatchingIdList = new();
|
||||
|
||||
private ListBox listBox;
|
||||
private Button okButton;
|
||||
private Button cancelButton;
|
||||
private readonly Dictionary<string, string> steamAccounts;
|
||||
private readonly byte[] oldSteamId;
|
||||
|
||||
public string SelectedSteamId { get; private set; }
|
||||
|
||||
public SteamIdSelectionForm(Dictionary<string, string> steamAccounts, byte[] oldSteamId)
|
||||
{
|
||||
this.steamAccounts = steamAccounts ?? new();
|
||||
this.oldSteamId = oldSteamId;
|
||||
|
||||
InitializeComponents();
|
||||
}
|
||||
|
||||
private void InitializeComponents()
|
||||
{
|
||||
Text = "Select Your Steam Account";
|
||||
Size = new Size(400, 300);
|
||||
StartPosition = FormStartPosition.CenterParent;
|
||||
FormBorderStyle = FormBorderStyle.FixedDialog;
|
||||
MaximizeBox = false;
|
||||
MinimizeBox = false;
|
||||
|
||||
listBox = new ListBox
|
||||
{
|
||||
Dock = DockStyle.Top,
|
||||
Height = 200,
|
||||
DrawMode = DrawMode.OwnerDrawFixed
|
||||
};
|
||||
listBox.DrawItem += ListBox_DrawItem;
|
||||
|
||||
foreach (var kvp in steamAccounts)
|
||||
{
|
||||
bool isMatch = oldSteamId != null && oldSteamId.SequenceEqual(SteamHelper.ConvertToSteamIdBytes(kvp.Key));
|
||||
listBox.Items.Add($"{kvp.Value} ({kvp.Key})");
|
||||
isMatchingIdList.Add(isMatch);
|
||||
}
|
||||
|
||||
okButton = new Button
|
||||
{
|
||||
Text = "OK",
|
||||
DialogResult = DialogResult.OK,
|
||||
Anchor = AnchorStyles.Bottom | AnchorStyles.Right,
|
||||
Width = 80,
|
||||
Left = 200,
|
||||
Top = 220
|
||||
};
|
||||
okButton.Click += OkButton_Click;
|
||||
|
||||
cancelButton = new Button
|
||||
{
|
||||
Text = "Cancel",
|
||||
DialogResult = DialogResult.Cancel,
|
||||
Anchor = AnchorStyles.Bottom | AnchorStyles.Right,
|
||||
Width = 80,
|
||||
Left = 290,
|
||||
Top = 220
|
||||
};
|
||||
|
||||
Controls.Add(listBox);
|
||||
Controls.Add(okButton);
|
||||
Controls.Add(cancelButton);
|
||||
|
||||
AcceptButton = okButton;
|
||||
CancelButton = cancelButton;
|
||||
}
|
||||
|
||||
private void ListBox_DrawItem(object sender, DrawItemEventArgs e)
|
||||
{
|
||||
if (e.Index < 0 || e.Index >= listBox.Items.Count) return;
|
||||
|
||||
e.DrawBackground();
|
||||
|
||||
bool isMatch = isMatchingIdList[e.Index];
|
||||
string text = listBox.Items[e.Index].ToString();
|
||||
|
||||
using (Brush brush = new SolidBrush(isMatch ? Color.Red : e.ForeColor))
|
||||
{
|
||||
e.Graphics.DrawString(text, e.Font, brush, e.Bounds);
|
||||
}
|
||||
|
||||
e.DrawFocusRectangle();
|
||||
}
|
||||
|
||||
|
||||
private void OkButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBox.SelectedItem != null)
|
||||
{
|
||||
string selected = listBox.SelectedItem.ToString();
|
||||
var match = steamAccounts.FirstOrDefault(kvp =>
|
||||
selected.Contains(kvp.Key) && selected.Contains(kvp.Value));
|
||||
SelectedSteamId = match.Key;
|
||||
DialogResult = DialogResult.OK;
|
||||
Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Please select a Steam account.", "Selection Required", MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
Loading…
Reference in New Issue