81 lines
2.5 KiB
C#
81 lines
2.5 KiB
C#
using EonaCat.Transfer;
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using EonaCat.Transfer.Models;
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NetworkConfig networkConfig = new NetworkConfig()
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{
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Protocol = ProtocolType.TCP,
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Framing = FramingMode.Delimiter,
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Delimiter = new byte[] { 0x0A }, // LF
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EnableKeepAlive = true,
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KeepAliveIntervalMs = 15000,
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KeepAliveTimeoutMs = 5000,
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AutoReconnect = true,
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ReconnectDelayMs = 3000,
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};
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var server = new TcpServer(networkConfig);
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server.ClientConnected += Server_ClientConnected;
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server.ClientDisconnected += Server_ClientDisconnected;
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server.MessageReceived += Server_MessageReceived;
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void Server_MessageReceived(object? sender, (ClientConnection Client, NetworkMessage Message) e)
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{
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string message = System.Text.Encoding.UTF8.GetString(e.Message.Payload);
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Console.WriteLine($"Received from {e.Client.Id}: {message}");
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// Echo the message back to the client
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var responseMessage = new NetworkMessage();
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responseMessage.Payload = System.Text.Encoding.UTF8.GetBytes($"Echo: {message}");
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server.SendMessageAsync(e.Client, responseMessage);
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}
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void Server_ClientDisconnected(object? sender, ClientConnection e)
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{
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Console.WriteLine($"{e.Id} disconnected {e.RemoteEndPoint.ToString()}");
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}
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void Server_ClientConnected(object? sender, ClientConnection e)
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{
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Console.WriteLine($"{e.Id} connected {e.RemoteEndPoint.ToString()}");
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}
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var client = new TcpClient(networkConfig);
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client.Connected += Client_Connected;
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client.MessageReceived += Client_MessageReceived;
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client.Disconnected += Client_Disconnected;
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void Client_Disconnected(object? sender, EventArgs e)
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{
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Console.WriteLine("Client disconnected from server");
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}
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void Client_MessageReceived(object? sender, NetworkMessage e)
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{
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string message = System.Text.Encoding.UTF8.GetString(e.Payload);
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Console.WriteLine($"Received from server: {message}");
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}
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void Client_Connected(object? sender, EventArgs e)
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{
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Console.WriteLine("Client connected to server");
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// Send a test message to the server
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var message = new NetworkMessage();
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message.Payload = System.Text.Encoding.UTF8.GetBytes("Hello, Server!");
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client.SendMessageAsync(message);
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}
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await server.StartAsync(9000);
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await client.ConnectAsync("127.0.0.1", 9000);
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// Generate traffic
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for (int i = 0; i < 10000; i++)
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{
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var message = new NetworkMessage();
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message.Payload = System.Text.Encoding.UTF8.GetBytes($"Message {i + 1} from client");
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await client.SendMessageAsync(message);
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await Task.Delay(100);
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}
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Console.WriteLine("Press ENTER to exit...");
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Console.ReadLine(); |