70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using SudokuWeek4.Models;
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namespace SudokuWeek4.Models
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{
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public partial class LargeCell : UserControl
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{
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// This array will hold the smallCells
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private LittleCell[,] _littleCells;
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// Create the contructor
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public LargeCell()
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{
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try
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{
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InitializeComponent();
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Initialize();
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}
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catch (Exception) {
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System.Console.WriteLine("Cannot create the largeCell Sudoku Error.");
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}
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}
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// Intialize the game
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private void Initialize()
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{
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// Clear all the contents of the bigCellGrid
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bigCellGrid.Children.Clear();
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// Set the rows and columns to the size of the gameField
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bigCellGrid.Columns = bigCellGrid.Rows = BoardModel.GameFieldCount;
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// Create a new array with all the smallCells to the size of the gameField
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_littleCells = new LittleCell[BoardModel.GameFieldCount, BoardModel.GameFieldCount];
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// Create all the smallCells that will come inside the bigCells
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for (int i = 0; i < BoardModel.GameFieldSize; i++)
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{
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Border border = new Border();
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border.BorderThickness = new Thickness (1);
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border.BorderBrush = Brushes.Green;
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border.Margin = new Thickness (-1, -1, 0, 0);
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bigCellGrid.Children.Add (border);
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LittleCell smallCell = new LittleCell ();
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border.Child = smallCell;
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_littleCells[i % BoardModel.GameFieldCount, i / BoardModel.GameFieldCount] = smallCell;
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}
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}
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// This property returns the specified SmallCell
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public LittleCell this[int x, int y]
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{
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get { return _littleCells[x, y]; }
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}
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}
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}
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