SuperSmash_Framework/system/SuperSmash/controller.php

84 lines
2.3 KiB
PHP

<?php
/**************************************/
/**** SuperSmash Framework ****/
/**** Created By SuperSmash ****/
/**** Started on: 25-04-2012 ****/
/**************************************/
namespace system\SuperSmash;
if (!defined("SUPERSMASH_FRAMEWORK")){die("You cannot access this page directly!");}
class Controller
{
// This variable will hold the controllerName
public $controller;
// This variable will hold the action taken
public $action;
// This variable will hold the queryString
public $queryString;
// This variable will hold the queryString
public static $database;
// This variable will hold the instance of the class
private static $instance;
// Create the constructor
public function __construct()
{
// Set the instance of the controller
self::$instance = $this;
// Set our controller, action and queryString
$this->controller = $GLOBALS['controller'];
$this->action = $GLOBALS['action'];
$this->queryString = $GLOBALS['querystring'];
// Initiate the loader
$this->load = loadClass('Loader');
// Initiate the autoloader Helpers
$helpers = configuration('helpers', 'SuperSmash');
if(count($helpers) > 0)
{
foreach($helpers as $helper)
{
$this->load->helpers($helper);
}
}
// Intiate the autoloader Libraries
$libraries = configuration('libraries', 'SuperSmash');
if(count($libraries) > 0)
{
foreach($libraries as $library)
{
$this->load->libraries($library);
}
}
}
// This function will get the controller instance
public static function getInstance()
{
return self::$instance;
}
// This function will be called before an action is taken
public function _beforeAction()
{
// We can write some custom code here that will be taken before an action is made
}
// This function will be called after an action is taken
public function _afterAction()
{
// We can write some custom code here that will be taken after an action is made
}
}
?>