Initial commit
|
@ -0,0 +1,40 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.21005.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Audio Reducer", "Audio Reducer\Audio Reducer.csproj", "{3A9D129E-4492-4E78-B706-D09050CF2220}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|x86.Build.0 = Debug|x86
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Release|ARM.Build.0 = Release|ARM
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Release|x86.ActiveCfg = Release|x86
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Release|x86.Build.0 = Release|x86
|
||||
{3A9D129E-4492-4E78-B706-D09050CF2220}.Release|x86.Deploy.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,20 @@
|
|||
<Application
|
||||
x:Class="Audio_Reducer.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
|
||||
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone">
|
||||
|
||||
<!--Application Resources-->
|
||||
<Application.Resources>
|
||||
<local:LocalizedStrings xmlns:local="clr-namespace:Audio_Reducer" x:Key="LocalizedStrings"/>
|
||||
</Application.Resources>
|
||||
|
||||
<Application.ApplicationLifetimeObjects>
|
||||
<!--Required object that handles lifetime events for the application-->
|
||||
<shell:PhoneApplicationService
|
||||
Launching="Application_Launching" Closing="Application_Closing"
|
||||
Activated="Application_Activated" Deactivated="Application_Deactivated"/>
|
||||
</Application.ApplicationLifetimeObjects>
|
||||
|
||||
</Application>
|
|
@ -0,0 +1,223 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Resources;
|
||||
using System.Windows;
|
||||
using System.Windows.Markup;
|
||||
using System.Windows.Navigation;
|
||||
using Microsoft.Phone.Controls;
|
||||
using Microsoft.Phone.Shell;
|
||||
using Audio_Reducer.Resources;
|
||||
|
||||
namespace Audio_Reducer
|
||||
{
|
||||
public partial class App : Application
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides easy access to the root frame of the Phone Application.
|
||||
/// </summary>
|
||||
/// <returns>The root frame of the Phone Application.</returns>
|
||||
public static PhoneApplicationFrame RootFrame { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for the Application object.
|
||||
/// </summary>
|
||||
public App()
|
||||
{
|
||||
// Global handler for uncaught exceptions.
|
||||
UnhandledException += Application_UnhandledException;
|
||||
|
||||
// Standard XAML initialization
|
||||
InitializeComponent();
|
||||
|
||||
// Phone-specific initialization
|
||||
InitializePhoneApplication();
|
||||
|
||||
// Language display initialization
|
||||
InitializeLanguage();
|
||||
|
||||
// Show graphics profiling information while debugging.
|
||||
if (Debugger.IsAttached)
|
||||
{
|
||||
// Display the current frame rate counters.
|
||||
Application.Current.Host.Settings.EnableFrameRateCounter = true;
|
||||
|
||||
// Show the areas of the app that are being redrawn in each frame.
|
||||
//Application.Current.Host.Settings.EnableRedrawRegions = true;
|
||||
|
||||
// Enable non-production analysis visualization mode,
|
||||
// which shows areas of a page that are handed off to GPU with a colored overlay.
|
||||
//Application.Current.Host.Settings.EnableCacheVisualization = true;
|
||||
|
||||
// Prevent the screen from turning off while under the debugger by disabling
|
||||
// the application's idle detection.
|
||||
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
|
||||
// and consume battery power when the user is not using the phone.
|
||||
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Code to execute when the application is launching (eg, from Start)
|
||||
// This code will not execute when the application is reactivated
|
||||
private void Application_Launching(object sender, LaunchingEventArgs e)
|
||||
{
|
||||
}
|
||||
|
||||
// Code to execute when the application is activated (brought to foreground)
|
||||
// This code will not execute when the application is first launched
|
||||
private void Application_Activated(object sender, ActivatedEventArgs e)
|
||||
{
|
||||
}
|
||||
|
||||
// Code to execute when the application is deactivated (sent to background)
|
||||
// This code will not execute when the application is closing
|
||||
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
|
||||
{
|
||||
}
|
||||
|
||||
// Code to execute when the application is closing (eg, user hit Back)
|
||||
// This code will not execute when the application is deactivated
|
||||
private void Application_Closing(object sender, ClosingEventArgs e)
|
||||
{
|
||||
}
|
||||
|
||||
// Code to execute if a navigation fails
|
||||
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
|
||||
{
|
||||
if (Debugger.IsAttached)
|
||||
{
|
||||
// A navigation has failed; break into the debugger
|
||||
Debugger.Break();
|
||||
}
|
||||
}
|
||||
|
||||
// Code to execute on Unhandled Exceptions
|
||||
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
|
||||
{
|
||||
if (Debugger.IsAttached)
|
||||
{
|
||||
// An unhandled exception has occurred; break into the debugger
|
||||
Debugger.Break();
|
||||
}
|
||||
}
|
||||
|
||||
#region Phone application initialization
|
||||
|
||||
// Avoid double-initialization
|
||||
private bool phoneApplicationInitialized = false;
|
||||
|
||||
// Do not add any additional code to this method
|
||||
private void InitializePhoneApplication()
|
||||
{
|
||||
if (phoneApplicationInitialized)
|
||||
return;
|
||||
|
||||
// Create the frame but don't set it as RootVisual yet; this allows the splash
|
||||
// screen to remain active until the application is ready to render.
|
||||
RootFrame = new PhoneApplicationFrame();
|
||||
RootFrame.Navigated += CompleteInitializePhoneApplication;
|
||||
|
||||
// Handle navigation failures
|
||||
RootFrame.NavigationFailed += RootFrame_NavigationFailed;
|
||||
|
||||
// Handle reset requests for clearing the backstack
|
||||
RootFrame.Navigated += CheckForResetNavigation;
|
||||
|
||||
// Ensure we don't initialize again
|
||||
phoneApplicationInitialized = true;
|
||||
}
|
||||
|
||||
// Do not add any additional code to this method
|
||||
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
|
||||
{
|
||||
// Set the root visual to allow the application to render
|
||||
if (RootVisual != RootFrame)
|
||||
RootVisual = RootFrame;
|
||||
|
||||
// Remove this handler since it is no longer needed
|
||||
RootFrame.Navigated -= CompleteInitializePhoneApplication;
|
||||
}
|
||||
|
||||
private void CheckForResetNavigation(object sender, NavigationEventArgs e)
|
||||
{
|
||||
// If the app has received a 'reset' navigation, then we need to check
|
||||
// on the next navigation to see if the page stack should be reset
|
||||
if (e.NavigationMode == NavigationMode.Reset)
|
||||
RootFrame.Navigated += ClearBackStackAfterReset;
|
||||
}
|
||||
|
||||
private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
|
||||
{
|
||||
// Unregister the event so it doesn't get called again
|
||||
RootFrame.Navigated -= ClearBackStackAfterReset;
|
||||
|
||||
// Only clear the stack for 'new' (forward) and 'refresh' navigations
|
||||
if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
|
||||
return;
|
||||
|
||||
// For UI consistency, clear the entire page stack
|
||||
while (RootFrame.RemoveBackEntry() != null)
|
||||
{
|
||||
; // do nothing
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// Initialize the app's font and flow direction as defined in its localized resource strings.
|
||||
//
|
||||
// To ensure that the font of your application is aligned with its supported languages and that the
|
||||
// FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
|
||||
// and ResourceFlowDirection should be initialized in each resx file to match these values with that
|
||||
// file's culture. For example:
|
||||
//
|
||||
// AppResources.es-ES.resx
|
||||
// ResourceLanguage's value should be "es-ES"
|
||||
// ResourceFlowDirection's value should be "LeftToRight"
|
||||
//
|
||||
// AppResources.ar-SA.resx
|
||||
// ResourceLanguage's value should be "ar-SA"
|
||||
// ResourceFlowDirection's value should be "RightToLeft"
|
||||
//
|
||||
// For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
|
||||
//
|
||||
private void InitializeLanguage()
|
||||
{
|
||||
try
|
||||
{
|
||||
// Set the font to match the display language defined by the
|
||||
// ResourceLanguage resource string for each supported language.
|
||||
//
|
||||
// Fall back to the font of the neutral language if the Display
|
||||
// language of the phone is not supported.
|
||||
//
|
||||
// If a compiler error is hit then ResourceLanguage is missing from
|
||||
// the resource file.
|
||||
RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);
|
||||
|
||||
// Set the FlowDirection of all elements under the root frame based
|
||||
// on the ResourceFlowDirection resource string for each
|
||||
// supported language.
|
||||
//
|
||||
// If a compiler error is hit then ResourceFlowDirection is missing from
|
||||
// the resource file.
|
||||
FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
|
||||
RootFrame.FlowDirection = flow;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// If an exception is caught here it is most likely due to either
|
||||
// ResourceLangauge not being correctly set to a supported language
|
||||
// code or ResourceFlowDirection is set to a value other than LeftToRight
|
||||
// or RightToLeft.
|
||||
|
||||
if (Debugger.IsAttached)
|
||||
{
|
||||
Debugger.Break();
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 8.8 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 37 KiB |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 12 KiB |
|
@ -0,0 +1,160 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{3A9D129E-4492-4E78-B706-D09050CF2220}</ProjectGuid>
|
||||
<ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Audio_Reducer</RootNamespace>
|
||||
<AssemblyName>Audio Reducer</AssemblyName>
|
||||
<TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier>
|
||||
<TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
|
||||
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
|
||||
<SilverlightApplication>true</SilverlightApplication>
|
||||
<SupportedCultures>
|
||||
</SupportedCultures>
|
||||
<XapOutputs>true</XapOutputs>
|
||||
<GenerateSilverlightManifest>true</GenerateSilverlightManifest>
|
||||
<XapFilename>Audio_Reducer_$(Configuration)_$(Platform).xap</XapFilename>
|
||||
<SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
|
||||
<SilverlightAppEntry>Audio_Reducer.App</SilverlightAppEntry>
|
||||
<ValidateXaml>true</ValidateXaml>
|
||||
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
|
||||
<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<NoConfig>true</NoConfig>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Bin\Release</OutputPath>
|
||||
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<NoConfig>true</NoConfig>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Bin\x86\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<NoConfig>true</NoConfig>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Bin\x86\Release</OutputPath>
|
||||
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<NoConfig>true</NoConfig>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|ARM' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Bin\ARM\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<NoConfig>true</NoConfig>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|ARM' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Bin\ARM\Release</OutputPath>
|
||||
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<NoConfig>true</NoConfig>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="LocalizedStrings.cs" />
|
||||
<Compile Include="MainPage.xaml.cs">
|
||||
<DependentUpon>MainPage.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Resources\AppResources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>AppResources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</ApplicationDefinition>
|
||||
<Page Include="MainPage.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Properties\AppManifest.xml" />
|
||||
<None Include="Properties\WMAppManifest.xml">
|
||||
<SubType>Designer</SubType>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Assets\AlignmentGrid.png" />
|
||||
<Content Include="Assets\ApplicationIcon.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Assets\Tiles\FlipCycleTileLarge.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Assets\Tiles\FlipCycleTileMedium.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Assets\Tiles\FlipCycleTileSmall.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Assets\Tiles\IconicTileMediumLarge.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Assets\Tiles\IconicTileSmall.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Resources\AppResources.resx">
|
||||
<Generator>PublicResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>AppResources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<ProjectExtensions />
|
||||
</Project>
|
|
@ -0,0 +1,14 @@
|
|||
using Audio_Reducer.Resources;
|
||||
|
||||
namespace Audio_Reducer
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to string resources.
|
||||
/// </summary>
|
||||
public class LocalizedStrings
|
||||
{
|
||||
private static AppResources _localizedResources = new AppResources();
|
||||
|
||||
public AppResources LocalizedResources { get { return _localizedResources; } }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
<phone:PhoneApplicationPage
|
||||
x:Class="Audio_Reducer.MainPage"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
|
||||
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d"
|
||||
FontFamily="{StaticResource PhoneFontFamilyNormal}"
|
||||
FontSize="{StaticResource PhoneFontSizeNormal}"
|
||||
Foreground="{StaticResource PhoneForegroundBrush}"
|
||||
SupportedOrientations="Portrait" Orientation="Portrait"
|
||||
shell:SystemTray.IsVisible="True">
|
||||
|
||||
<!--LayoutRoot is the root grid where all page content is placed-->
|
||||
<Grid x:Name="LayoutRoot" Background="Transparent">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="*"/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<!-- LOCALIZATION NOTE:
|
||||
To localize the displayed strings copy their values to appropriately named
|
||||
keys in the app's neutral language resource file (AppResources.resx) then
|
||||
replace the hard-coded text value between the attributes' quotation marks
|
||||
with the binding clause whose path points to that string name.
|
||||
|
||||
For example:
|
||||
|
||||
Text="{Binding Path=LocalizedResources.ApplicationTitle, Source={StaticResource LocalizedStrings}}"
|
||||
|
||||
This binding points to the template's string resource named "ApplicationTitle".
|
||||
|
||||
Adding supported languages in the Project Properties tab will create a
|
||||
new resx file per language that can carry the translated values of your
|
||||
UI strings. The binding in these examples will cause the value of the
|
||||
attributes to be drawn from the .resx file that matches the
|
||||
CurrentUICulture of the app at run time.
|
||||
-->
|
||||
|
||||
<!--TitlePanel contains the name of the application and page title-->
|
||||
<StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28"/>
|
||||
<Slider HorizontalAlignment="Left" Margin="10,95,0,0" Grid.Row="1" VerticalAlignment="Top" Width="458" Height="94" Foreground="#FFFFB311"/>
|
||||
<Slider HorizontalAlignment="Left" Margin="10,235,0,0" Grid.Row="1" VerticalAlignment="Top" Width="458" Foreground="#FF0068FF"/>
|
||||
<TextBlock HorizontalAlignment="Left" Margin="38,54,0,0" Grid.Row="1" TextWrapping="Wrap" Text="Volume while headset is plugged in:" VerticalAlignment="Top" Height="36" Width="421" FontSize="24"/>
|
||||
<TextBlock HorizontalAlignment="Left" Margin="38,194,0,0" Grid.Row="1" TextWrapping="Wrap" Text="Volume while headset is unplugged:" VerticalAlignment="Top" Height="36" Width="421" FontSize="24"/>
|
||||
<CheckBox Content="Bluetooth detection" HorizontalAlignment="Left" Margin="12,309,0,0" Grid.Row="1" VerticalAlignment="Top" Width="340" FontSize="20"/>
|
||||
<CheckBox Content="Save unplugged volume" HorizontalAlignment="Left" Margin="12,386,0,0" Grid.Row="1" VerticalAlignment="Top" Width="340" FontSize="20"/>
|
||||
<CheckBox Content="Enable ringer volume control" HorizontalAlignment="Left" Margin="12,458,0,0" Grid.Row="1" VerticalAlignment="Top" Width="340" FontSize="20"/>
|
||||
<RadioButton Content="Media" HorizontalAlignment="Left" Margin="12,535,0,0" Grid.Row="1" VerticalAlignment="Top" IsChecked="True" GroupName="SettingsModeGroup"/>
|
||||
<RadioButton Content="Ringer" HorizontalAlignment="Left" Margin="266,535,0,0" Grid.Row="1" VerticalAlignment="Top" GroupName="SettingsModeGroup"/>
|
||||
<Canvas HorizontalAlignment="Left" Height="72" Margin="12,630,0,0" Grid.Row="1" VerticalAlignment="Top" Width="458" Background="#FF404040"/>
|
||||
<Button Content="Enable" HorizontalAlignment="Left" Margin="12,630,0,0" Grid.Row="1" VerticalAlignment="Top" Width="215" Foreground="Black" Background="#FF46FF00"/>
|
||||
<Button Content="Disable" HorizontalAlignment="Left" Margin="255,630,0,0" Grid.Row="1" VerticalAlignment="Top" Width="215" Foreground="Black" Background="Red">
|
||||
<Button.BorderBrush>
|
||||
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
|
||||
<GradientStop Color="Black" Offset="0"/>
|
||||
<GradientStop Color="White"/>
|
||||
</LinearGradientBrush>
|
||||
</Button.BorderBrush>
|
||||
</Button>
|
||||
|
||||
<!--ContentPanel - place additional content here-->
|
||||
|
||||
<!--Uncomment to see an alignment grid to help ensure your controls are
|
||||
aligned on common boundaries. The image has a top margin of -32px to
|
||||
account for the System Tray. Set this to 0 (or remove the margin altogether)
|
||||
if the System Tray is hidden.
|
||||
|
||||
Before shipping remove this XAML and the image itself.-->
|
||||
<!--<Image Source="/Assets/AlignmentGrid.png" VerticalAlignment="Top" Height="800" Width="480" Margin="0,-32,0,0" Grid.Row="0" Grid.RowSpan="2" IsHitTestVisible="False" />-->
|
||||
</Grid>
|
||||
|
||||
</phone:PhoneApplicationPage>
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Navigation;
|
||||
using Microsoft.Phone.Controls;
|
||||
using Microsoft.Phone.Shell;
|
||||
using Audio_Reducer.Resources;
|
||||
|
||||
namespace Audio_Reducer
|
||||
{
|
||||
public partial class MainPage : PhoneApplicationPage
|
||||
{
|
||||
// Constructor
|
||||
public MainPage()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
// Sample code to localize the ApplicationBar
|
||||
//BuildLocalizedApplicationBar();
|
||||
}
|
||||
|
||||
// Sample code for building a localized ApplicationBar
|
||||
//private void BuildLocalizedApplicationBar()
|
||||
//{
|
||||
// // Set the page's ApplicationBar to a new instance of ApplicationBar.
|
||||
// ApplicationBar = new ApplicationBar();
|
||||
|
||||
// // Create a new button and set the text value to the localized string from AppResources.
|
||||
// ApplicationBarIconButton appBarButton = new ApplicationBarIconButton(new Uri("/Assets/AppBar/appbar.add.rest.png", UriKind.Relative));
|
||||
// appBarButton.Text = AppResources.AppBarButtonText;
|
||||
// ApplicationBar.Buttons.Add(appBarButton);
|
||||
|
||||
// // Create a new menu item with the localized string from AppResources.
|
||||
// ApplicationBarMenuItem appBarMenuItem = new ApplicationBarMenuItem(AppResources.AppBarMenuItemText);
|
||||
// ApplicationBar.MenuItems.Add(appBarMenuItem);
|
||||
//}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
>
|
||||
<Deployment.Parts>
|
||||
</Deployment.Parts>
|
||||
</Deployment>
|
|
@ -0,0 +1,37 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Resources;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Audio_Reducer")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Audio_Reducer")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2013")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("73b4f01b-2939-4b6d-ab4c-f259535864d1")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: NeutralResourcesLanguageAttribute("en-US")]
|
|
@ -0,0 +1,38 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2012/deployment" AppPlatformVersion="8.0">
|
||||
<DefaultLanguage xmlns="" code="en-US"/>
|
||||
<App xmlns="" ProductID="{3a9d129e-4492-4e78-b706-d09050cf2220}" Title="Audio_Reducer" RuntimeType="Silverlight" Version="1.0.0.0" Genre="apps.normal" Author="Audio_Reducer author" Description="Sample description" Publisher="Audio_Reducer" PublisherID="{0df1d2f5-63e1-4c39-92d5-de82f6ae8dde}">
|
||||
<IconPath IsRelative="true" IsResource="false">Assets\ApplicationIcon.png</IconPath>
|
||||
<Capabilities>
|
||||
<Capability Name="ID_CAP_NETWORKING"/>
|
||||
<Capability Name="ID_CAP_MEDIALIB_AUDIO"/>
|
||||
<Capability Name="ID_CAP_MEDIALIB_PLAYBACK"/>
|
||||
<Capability Name="ID_CAP_SENSORS"/>
|
||||
<Capability Name="ID_CAP_WEBBROWSERCOMPONENT"/>
|
||||
</Capabilities>
|
||||
<Tasks>
|
||||
<DefaultTask Name ="_default" NavigationPage="MainPage.xaml"/>
|
||||
</Tasks>
|
||||
<Tokens>
|
||||
<PrimaryToken TokenID="Audio_ReducerToken" TaskName="_default">
|
||||
<TemplateFlip>
|
||||
<SmallImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileSmall.png</SmallImageURI>
|
||||
<Count>0</Count>
|
||||
<BackgroundImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileMedium.png</BackgroundImageURI>
|
||||
<Title>Audio_Reducer</Title>
|
||||
<BackContent></BackContent>
|
||||
<BackBackgroundImageURI></BackBackgroundImageURI>
|
||||
<BackTitle></BackTitle>
|
||||
<DeviceLockImageURI></DeviceLockImageURI>
|
||||
<HasLarge></HasLarge>
|
||||
</TemplateFlip>
|
||||
</PrimaryToken>
|
||||
</Tokens>
|
||||
<ScreenResolutions>
|
||||
<ScreenResolution Name="ID_RESOLUTION_WVGA"/>
|
||||
<ScreenResolution Name="ID_RESOLUTION_WXGA"/>
|
||||
<ScreenResolution Name="ID_RESOLUTION_HD720P"/>
|
||||
</ScreenResolutions>
|
||||
</App>
|
||||
</Deployment>
|
|
@ -0,0 +1,127 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.17626
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Audio_Reducer.Resources
|
||||
{
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
public class AppResources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal AppResources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if (object.ReferenceEquals(resourceMan, null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Audio_Reducer.Resources.AppResources", typeof(AppResources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to LeftToRight.
|
||||
/// </summary>
|
||||
public static string ResourceFlowDirection
|
||||
{
|
||||
get
|
||||
{
|
||||
return ResourceManager.GetString("ResourceFlowDirection", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to us-EN.
|
||||
/// </summary>
|
||||
public static string ResourceLanguage
|
||||
{
|
||||
get
|
||||
{
|
||||
return ResourceManager.GetString("ResourceLanguage", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to MY APPLICATION.
|
||||
/// </summary>
|
||||
public static string ApplicationTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
return ResourceManager.GetString("ApplicationTitle", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to button.
|
||||
/// </summary>
|
||||
public static string AppBarButtonText
|
||||
{
|
||||
get
|
||||
{
|
||||
return ResourceManager.GetString("AppBarButtonText", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to menu item.
|
||||
/// </summary>
|
||||
public static string AppBarMenuItemText
|
||||
{
|
||||
get
|
||||
{
|
||||
return ResourceManager.GetString("AppBarMenuItemText", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,137 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="ResourceFlowDirection" xml:space="preserve">
|
||||
<value>LeftToRight</value>
|
||||
<comment>Controls the FlowDirection for all elements in the RootFrame. Set to the traditional direction of this resource file's language</comment>
|
||||
</data>
|
||||
<data name="ResourceLanguage" xml:space="preserve">
|
||||
<value>en-US</value>
|
||||
<comment>Controls the Language and ensures that the font for all elements in the RootFrame aligns with the app's language. Set to the language code of this resource file's language.</comment>
|
||||
</data>
|
||||
<data name="ApplicationTitle" xml:space="preserve">
|
||||
<value>MY APPLICATION</value>
|
||||
</data>
|
||||
<data name="AppBarButtonText" xml:space="preserve">
|
||||
<value>add</value>
|
||||
</data>
|
||||
<data name="AppBarMenuItemText" xml:space="preserve">
|
||||
<value>Menu Item</value>
|
||||
</data>
|
||||
</root>
|