236 lines
5.9 KiB
Markdown
236 lines
5.9 KiB
Markdown
# EonaCat.Transfer
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Yet another .NET networking library.
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A comprehensive, production-ready networking toolkit providing TCP, UDP, REST, encryption, compression, file transfer, monitoring, and reliability features.
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---
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- Automatic reconnection handling
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- Exponential backoff support
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- Reconnection event notifications
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- Full connection-state tracking
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---
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- Client → Server and Server → Client transfers
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- Chunked file sending with configurable chunk size
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- File transfer progress events
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- Automatic unique filename generation
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- Customizable save directory
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- Foundation for resume support
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---
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- Supports all framing modes:
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- Length-prefix
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- Delimiter
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- Fixed-length
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- None
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- AES decryption (optional)
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- Robust error handling
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- `ArrayPool`-based buffer management
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---
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- GZip & Deflate compression
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- Full async compression/decompression
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- Automatic compression in UDP mode
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---
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- Fully implemented UDP server + client
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- Client discovery + tracking
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- Broadcast support
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- Automatic cleanup of inactive clients
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- AES encryption
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- Compression integration
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---
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- Generic result types
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- Authentication (Bearer tokens, custom headers)
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- File upload/download with progress reporting
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- Supports GET, POST, PUT, DELETE
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- Progress events for all long-running operations
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---
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- Reusable TCP connection pool
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- Configurable maximum connections
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- Automatic connection lifecycle management
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- Built-in statistics tracking
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---
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- `NetworkStatistics` class
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- Throughput tracking
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- Message counting
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- Custom counters
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- Formatted and human-readable output
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---
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- **Message Acknowledgment:** Reliable delivery on demand
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- **Message Builder:** Fluent API for message construction
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- **Network Helpers:**
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- IP discovery
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- Port availability checking
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- TCP ping
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- Latency measurement
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- **Metadata Support:** Custom per-connection data storage
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- **Enhanced Events:**
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- File transfer progress
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- Reconnection events
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- Error events
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---
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- Proper disposal and cleanup of all resources
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- Thread-safe operations
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- Memory efficiency via `ArrayPool`
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- Comprehensive error handling
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- Timeout management
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- NAT-safe keep-alive system
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---
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# 📘 Usage Examples
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### Connection Pool
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```csharp
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var pool = new TcpConnectionPool("localhost", 8080, maxConnections: 50);
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var client = await pool.AcquireAsync();
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await client.SendStringAsync("Hello!");
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pool.Release(client);
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```
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### Statistics
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```csharp
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var stats = new NetworkStatistics();
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Console.WriteLine(stats.ToString());
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```
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## Compression and AES:
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```csharp
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var config = new NetworkConfig
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{
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Compression = CompressionType.GZip,
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AesEncryption = AesUtilities.CreateFromSharedSecret("MySecret"),
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IsMessageAcknowledgmentEnabled = true
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};
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```
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### REST Client
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```csharp
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var rest = new RestClient();
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rest.DownloadProgress += (s, e) =>
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Console.WriteLine($"{e.BytesDownloaded}/{e.TotalBytes}");
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await rest.DownloadFileAsync(
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"https://EonaCat.com/file.zip",
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"local.zip"
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);
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```
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## UDP with Encryption
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```csharp
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var udpServer = new UdpServer(config);
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await udpServer.StartAsync(9090);
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udpServer.ClientDiscovered += (s, ep) =>
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Console.WriteLine($"New client: {ep}");
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```
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### Network Helpers
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```csharp
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var ip = NetworkHelper.GetLocalIPAddress();
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var port = NetworkHelper.FindAvailablePort();
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var latency = await NetworkHelper.GetLatencyAsync("google.com", 443);
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Console.WriteLine($"IP: {ip}, Port: {port}, Latency: {latency}ms");
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```
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# Example:
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```csharp
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using EonaCat.Transfer;
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NetworkConfig networkConfig = new NetworkConfig()
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{
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Protocol = ProtocolType.TCP,
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Framing = FramingMode.Delimiter,
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Delimiter = new byte[] { 0x0A }, // LF
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EnableKeepAlive = true,
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KeepAliveIntervalMs = 15000,
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KeepAliveTimeoutMs = 5000,
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AutoReconnect = true,
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ReconnectDelayMs = 3000,
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};
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var server = new TcpServer(networkConfig);
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server.ClientConnected += Server_ClientConnected;
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server.ClientDisconnected += Server_ClientDisconnected;
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server.MessageReceived += Server_MessageReceived;
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void Server_MessageReceived(object? sender, (ClientConnection Client, NetworkMessage Message) e)
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{
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string message = System.Text.Encoding.UTF8.GetString(e.Message.Payload);
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Console.WriteLine($"Received from {e.Client.Id}: {message}");
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// Echo the message back to the client
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var responseMessage = new NetworkMessage();
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responseMessage.Payload = System.Text.Encoding.UTF8.GetBytes($"Echo: {message}");
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server.SendMessageAsync(e.Client, responseMessage);
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}
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void Server_ClientDisconnected(object? sender, ClientConnection e)
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{
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Console.WriteLine($"{e.Id} disconnected {e.RemoteEndPoint.ToString()}");
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}
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void Server_ClientConnected(object? sender, ClientConnection e)
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{
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Console.WriteLine($"{e.Id} connected {e.RemoteEndPoint.ToString()}");
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}
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var client = new TcpClient(networkConfig);
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client.Connected += Client_Connected;
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client.MessageReceived += Client_MessageReceived;
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client.Disconnected += Client_Disconnected;
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void Client_Disconnected(object? sender, EventArgs e)
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{
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Console.WriteLine("Client disconnected from server");
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}
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void Client_MessageReceived(object? sender, NetworkMessage e)
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{
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string message = System.Text.Encoding.UTF8.GetString(e.Payload);
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Console.WriteLine($"Received from server: {message}");
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}
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void Client_Connected(object? sender, EventArgs e)
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{
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Console.WriteLine("Client connected to server");
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// Send a test message to the server
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var message = new NetworkMessage();
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message.Payload = System.Text.Encoding.UTF8.GetBytes("Hello, Server!");
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client.SendMessageAsync(message);
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}
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await server.StartAsync(9000);
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await client.ConnectAsync("127.0.0.1", 9000);
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// Generate traffic
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for (int i = 0; i < 10000; i++)
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{
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var message = new NetworkMessage();
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message.Payload = System.Text.Encoding.UTF8.GetBytes($"Message {i + 1} from client");
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await client.SendMessageAsync(message);
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await Task.Delay(100);
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}
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Console.WriteLine("Press ENTER to exit...");
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Console.ReadLine();
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``` |