Initial commit

This commit is contained in:
NightBits 2018-12-19 19:48:50 +01:00
parent 5638cc22b5
commit b74f51ed6a
15 changed files with 747 additions and 0 deletions

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App.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
</startup>
</configuration>

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App.xaml Normal file
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<Application x:Class="EonaCatMGSTPF_Resolution_Patcher.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:EonaCatMGSTPF_Resolution_Patcher"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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App.xaml.cs Normal file
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using System.Windows;
namespace EonaCatMGSTPF_Resolution_Patcher
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C0F20CE1-3CB2-4FD3-A6E3-404BCC50C639}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>EonaCatMGSTPP_Resolution_Patcher</RootNamespace>
<AssemblyName>EonaCat MGSTPP Resolution Patcher</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputPath>bin\Release\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Management" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
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<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="ResolutionDetector.cs" />
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
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<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
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<Compile Include="MainWindow.xaml.cs">
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<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
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<AutoGen>True</AutoGen>
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<None Include="packages.config" />
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<ItemGroup>
<Resource Include="icon.ico" />
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<ItemGroup>
<Resource Include="background.jpg" />
</ItemGroup>
<ItemGroup>
<Resource Include="avatar.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EonaCatMGSTPP Resolution Patcher", "EonaCatMGSTPP_Resolution_Patcher.csproj", "{C0F20CE1-3CB2-4FD3-A6E3-404BCC50C639}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C0F20CE1-3CB2-4FD3-A6E3-404BCC50C639}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C0F20CE1-3CB2-4FD3-A6E3-404BCC50C639}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C0F20CE1-3CB2-4FD3-A6E3-404BCC50C639}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C0F20CE1-3CB2-4FD3-A6E3-404BCC50C639}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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MainWindow.xaml Normal file
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<Window x:Class="EonaCatMGSTPP_Resolution_Patcher.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:EonaCatMGSTPP_Resolution_Patcher"
mc:Ignorable="d"
Title="EonaCat Metal Gear Solid V: The Phantom Pain Resolution Patcher" Height="350" Width="525" WindowStartupLocation="CenterScreen" WindowStyle="SingleBorderWindow" ResizeMode="NoResize" Icon="icon.ico">
<Window.Background>
<ImageBrush ImageSource="background.jpg"></ImageBrush>
</Window.Background>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="134*"/>
<ColumnDefinition Width="383*"/>
</Grid.ColumnDefinitions>
<Button x:Name="PatchButton" Content="Patch" Grid.Column="1" HorizontalAlignment="Left" Margin="256,185,0,0" VerticalAlignment="Top" Width="118" Height="37" Click="PatchButton_Click"/>
<Label x:Name="label" Content="Resolution:" Foreground="White" Grid.Column="1" HorizontalAlignment="Left" Margin="186,14,0,0" VerticalAlignment="Top"/>
<ComboBox x:Name="comboBox" Grid.Column="1" HorizontalAlignment="Left" Margin="254,18,0,0" VerticalAlignment="Top" Width="120" IsReadOnly="True"/>
<Image x:Name="avatar_png" Margin="254,60,27,158" Source="avatar.png" Stretch="Fill" Grid.Column="1"/>
</Grid>
</Window>

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using System;
using System.IO;
using System.Windows;
using Microsoft.Win32;
using System.Management;
using System.Runtime.CompilerServices;
using System.Text;
using System.Linq;
using System.Collections.Generic;
using static EonaCatMGSTPP_Resolution_Patcher.ResolutionDetector;
namespace EonaCatMGSTPP_Resolution_Patcher
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private byte[] _replace;
private Dictionary<string, byte[]> _resolutionsDictionary = new Dictionary<string, byte[]>();
public MainWindow()
{
InitializeComponent();
GetAllValidResolutions();
FillInKnownResolutions();
FillInComboBox();
}
private static byte[] GetBytesArrayFromResolution(int resolutionX, int resolutionY)
{
var resultX = resolutionX.ToString("X4");
var resultY = resolutionY.ToString("X4");
var resultXInBytes = StringToByteArray(resultX);
var resultYInBytes = StringToByteArray(resultY);
return resultXInBytes.Concat(resultYInBytes).ToArray();
}
public static byte[] StringToByteArray(string hex)
{
return Enumerable.Range(0, hex.Length)
.Where(x => x % 2 == 0)
.Select(x => Convert.ToByte(hex.Substring(x, 2), 16))
.ToArray();
}
private void FillInComboBox()
{
foreach (var resolution in _resolutionsDictionary.Keys)
{
comboBox.Items.Add(resolution);
}
comboBox.SelectedIndex = 0;
}
private void FillInKnownResolutions()
{
_resolutionsDictionary["1024X768 (4:3)"] = GetBytesArrayFromResolution(1024, 768);
_resolutionsDictionary["1280X1024 (5:4)"] = GetBytesArrayFromResolution(1280, 1024);
_resolutionsDictionary["1366X768 (16:9)"] = GetBytesArrayFromResolution(1366, 768);
_resolutionsDictionary["1440X900 (16:10)"] = GetBytesArrayFromResolution(1440, 900);
_resolutionsDictionary["1680X1050 (16:10)"] = GetBytesArrayFromResolution(1680, 1050);
_resolutionsDictionary["1600X1200 (16:10)"] = GetBytesArrayFromResolution(1600, 1200);
_resolutionsDictionary["1920X1080 (16:9)"] = GetBytesArrayFromResolution(1920, 1080);
_resolutionsDictionary["2560X1080 (21:9)"] = GetBytesArrayFromResolution(2560, 1080);
_resolutionsDictionary["3440X1440 (21:9)"] = GetBytesArrayFromResolution(3440, 1440);
_resolutionsDictionary["5040x1050 (48:10)"] = GetBytesArrayFromResolution(5040, 1050);
_resolutionsDictionary["4800X900 (48:9)"] = GetBytesArrayFromResolution(4800, 900);
_resolutionsDictionary["7860X1080 (48:9)"] = GetBytesArrayFromResolution(7860, 1080);
_resolutionsDictionary["7860X2160 (48:9)"] = GetBytesArrayFromResolution(7860, 2160);
}
/* // Is not used anymore
private void OldKnownResolutions()
{
_resolutionsDictionary["1024X768 (4:3)"] = new byte[] { 0xAB, 0xAA, 0xAA, 0x3F };
_resolutionsDictionary["1280X1024 (5:4)"] = new byte[] { 0x00, 0x00, 0x0A, 0x3F };
_resolutionsDictionary["1366X768 (16:9)"] = new byte[] { 0xAB, 0xAA, 0xE3, 0x3F };
_resolutionsDictionary["1440X900 (16:10)"] = new byte[] { 0xCD, 0xCC, 0xCC, 0x3F };
_resolutionsDictionary["1680X1050 (16:10)"] = new byte[] { 0xCD, 0xCC, 0xCC, 0x3F };
_resolutionsDictionary["1920X1080 (16:9)"] = new byte[] { 0x39, 0x8E, 0xE3, 0x3F };
_resolutionsDictionary["2560X1080 (21:9)"] = new byte[] { 0x26, 0xB4, 0x17, 0x40 };
_resolutionsDictionary["3440X1440 (21:9)"] = new byte[] { 0x8E, 0xE3, 0x18, 0x40 };
_resolutionsDictionary["5040x1050 (48:10)"] = new byte[] { 0x9A, 0x99, 0x99, 0x40 };
_resolutionsDictionary["4800X900 (48:9)"] = new byte[] { 0xBA, 0xAA, 0xAA, 0x40 };
_resolutionsDictionary["7860X1080 (48:9)"] = new byte[] { 0xBA, 0xAA, 0xAA, 0x40 };
}
*/
// Doesnt work yet
private void GetAllValidResolutions()
{
var vDevMode = new DEVMODE();
var i = 0;
while (EnumDisplaySettings(null, i, ref vDevMode))
{
Console.WriteLine("Width:{0} Height:{1} Color:{2} Frequency:{3}",
vDevMode.dmPelsWidth,
vDevMode.dmPelsHeight,
1 << vDevMode.dmBitsPerPel, vDevMode.dmDisplayFrequency
);
i++;
}
var scope = new ManagementScope();
var query = new ObjectQuery("SELECT * FROM CIM_VideoControllerResolution");
using (var searcher = new ManagementObjectSearcher(scope, query))
{
var results = searcher.Get();
//previous resolution for checking when new resolution is found
var previousResolution = string.Empty;
//current resolution
var currentResolution = string.Empty;
foreach (var result in results)
{
currentResolution = result["HorizontalResolution"] + "x" + result["VerticalResolution"];
if (currentResolution != previousResolution)
{
comboBox.Items.Add(currentResolution);
previousResolution = currentResolution;
}
}
}
}
private void PatchButton_Click(object sender, RoutedEventArgs e)
{
if (comboBox.Text.Length > 0)
{
PatchFile();
}
else
{
MessageBox.Show("Please select a resolution!");
}
}
private void PatchFile()
{
var startupFolder = @"I:\Steam\SteamApps\common\MGS_TPP";
var dialog = new OpenFileDialog
{
Title = "Select file to patch",
DefaultExt = ".exe",
Filter = "Exe Files (*.exe) | *.exe"
};
// Set to my own resolution
if (Directory.Exists(startupFolder))
{
dialog.InitialDirectory = startupFolder;
_replace = _resolutionsDictionary["2560X1080 (21:9)"];
}
else
{
_replace = _resolutionsDictionary[comboBox.Text];
}
var result = dialog.ShowDialog();
if (result.HasValue && result.Value)
{
var filename = dialog.FileName;
Exception error;
if (PatchTheFile(filename, out error))
{
MessageBox.Show("The file was patched successfully");
}
else
{
if (error != null)
{
MessageBox.Show($"The file failed to patch! => '{error.Message}'");
}
else
{
MessageBox.Show($"The file failed to patch! => 'Could not find original hexValues, are you sure you are trying to patch an UNPATCHED executable?'");
}
}
MessageBox.Show("Patcher created by EonaCat");
}
}
private static void CreateBackup(string filename)
{
var dirPath = Path.GetDirectoryName(filename);
var fileName = Path.GetFileName(filename);
var backupExtension = ".backup";
var files = Directory.GetFiles(dirPath);
var count = files.Count(file => { return file.Contains(fileName + backupExtension); });
var newFileName = (count == 0) ? filename + backupExtension : $"{fileName} ({count + 1}){backupExtension}";
File.Copy(filename, newFileName);
}
private static readonly byte[] PatchFind = { 0x39, 0x8E, 0xE3, 0x3F };
private static readonly byte[] PatchReplace = { 0x26, 0xb4, 0x17, 0x40 };
private static bool DetectPatch(byte[] sequence, int position)
{
if (position + PatchFind.Length > sequence.Length) return false;
for (int p = 0; p < PatchFind.Length; p++)
{
if (PatchFind[p] != sequence[position + p]) return false;
}
return true;
}
private static bool PatchTheFile(string filename, out Exception error)
{
var foundValueForPatching = false;
error = null;
try
{
// Ensure target directory exists.
var targetDirectory = Path.GetDirectoryName(filename);
if (targetDirectory == null) return false;
Directory.CreateDirectory(targetDirectory);
// Read file bytes.
var fileContent = File.ReadAllBytes(filename);
// Detect and patch file.
for (int p = 0; p < fileContent.Length; p++)
{
if (!DetectPatch(fileContent, p)) continue;
foundValueForPatching = true;
for (int w = 0; w < PatchFind.Length; w++)
{
fileContent[p + w] = PatchReplace[w];
}
}
if (foundValueForPatching)
{
CreateBackup(filename);
// Save it to another location.
File.WriteAllBytes(filename, fileContent);
}
return foundValueForPatching;
}
catch (Exception exception)
{
error = exception;
return false;
}
}
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("EonaCat Metal Gear Solid The Phantom Pain Resolution Patcher")]
[assembly: AssemblyDescription("EonaCat Metal Gear Solid The Phantom Pain Resolution Patcher")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("EonaCat")]
[assembly: AssemblyProduct("EonaCat Metal Gear Solid The Phantom Pain Resolution Patcher")]
[assembly: AssemblyCopyright("Copyright EonaCat © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace EonaCatMGSTPP_Resolution_Patcher.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("EonaCatMGSTPP_Resolution_Patcher.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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ResolutionDetector.cs Normal file
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using System;
using System.Runtime.InteropServices;
namespace EonaCatMGSTPP_Resolution_Patcher
{
public static class ResolutionDetector
{
[DllImport("user32.dll")]
public static extern bool EnumDisplaySettings(
string deviceName, int modeNum, ref DEVMODE devMode);
const int ENUM_CURRENT_SETTINGS = -1;
const int ENUM_REGISTRY_SETTINGS = -2;
[StructLayout(LayoutKind.Sequential)]
public struct DEVMODE
{
private const int CCHDEVICENAME = 0x20;
private const int CCHFORMNAME = 0x20;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
public string dmDeviceName;
public short dmSpecVersion;
public short dmDriverVersion;
public short dmSize;
public short dmDriverExtra;
public int dmFields;
public int dmPositionX;
public int dmPositionY;
public int dmDisplayFixedOutput;
public short dmColor;
public short dmDuplex;
public short dmYResolution;
public short dmTTOption;
public short dmCollate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
public string dmFormName;
public short dmLogPixels;
public int dmBitsPerPel;
public int dmPelsWidth;
public int dmPelsHeight;
public int dmDisplayFlags;
public int dmDisplayFrequency;
public int dmICMMethod;
public int dmICMIntent;
public int dmMediaType;
public int dmDitherType;
public int dmReserved1;
public int dmReserved2;
public int dmPanningWidth;
public int dmPanningHeight;
}
public static void GetResolutions()
{
var vDevMode = new DEVMODE();
var i = 0;
while (EnumDisplaySettings(null, i, ref vDevMode))
{
Console.WriteLine("Width:{0} Height:{1} Color:{2} Frequency:{3}",
vDevMode.dmPelsWidth,
vDevMode.dmPelsHeight,
1 << vDevMode.dmBitsPerPel, vDevMode.dmDisplayFrequency
);
i++;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<packages>
</packages>