Initial commit
This commit is contained in:
parent
5638cc22b5
commit
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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||||||
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<startup>
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||||||
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
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||||||
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</startup>
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||||||
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</configuration>
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||||||
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<Application x:Class="EonaCatMGSTPF_Resolution_Patcher.App"
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||||||
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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||||||
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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||||||
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xmlns:local="clr-namespace:EonaCatMGSTPF_Resolution_Patcher"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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||||||
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</Application.Resources>
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</Application>
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using System.Windows;
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namespace EonaCatMGSTPF_Resolution_Patcher
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{
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/// <summary>
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/// Interaction logic for App.xaml
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/// </summary>
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||||||
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public partial class App : Application
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||||||
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{
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}
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}
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@ -0,0 +1,108 @@
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||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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||||||
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<PropertyGroup>
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||||||
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||||
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||||
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<ProjectGuid>{C0F20CE1-3CB2-4FD3-A6E3-404BCC50C639}</ProjectGuid>
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||||||
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<OutputType>WinExe</OutputType>
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||||||
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<AppDesignerFolder>Properties</AppDesignerFolder>
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||||||
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<RootNamespace>EonaCatMGSTPP_Resolution_Patcher</RootNamespace>
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||||||
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<AssemblyName>EonaCat MGSTPP Resolution Patcher</AssemblyName>
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||||||
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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||||||
|
<FileAlignment>512</FileAlignment>
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||||||
|
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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||||||
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<WarningLevel>4</WarningLevel>
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||||||
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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||||||
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<TargetFrameworkProfile />
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||||||
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</PropertyGroup>
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||||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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||||||
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<PlatformTarget>AnyCPU</PlatformTarget>
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||||||
|
<DebugSymbols>true</DebugSymbols>
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||||||
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<DebugType>full</DebugType>
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||||||
|
<Optimize>false</Optimize>
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||||||
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<OutputPath>bin\Debug\</OutputPath>
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||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||||
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<ErrorReport>prompt</ErrorReport>
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||||||
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<WarningLevel>4</WarningLevel>
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||||||
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</PropertyGroup>
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||||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||||
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<PlatformTarget>AnyCPU</PlatformTarget>
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||||||
|
<DebugType>pdbonly</DebugType>
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||||||
|
<Optimize>true</Optimize>
|
||||||
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<OutputPath>bin\Release\</OutputPath>
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||||||
|
<DefineConstants>TRACE</DefineConstants>
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||||||
|
<ErrorReport>prompt</ErrorReport>
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||||||
|
<WarningLevel>4</WarningLevel>
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||||||
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</PropertyGroup>
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<PropertyGroup>
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|
<ApplicationIcon>icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Core" />
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<Reference Include="System.Management" />
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<Reference Include="System.Xaml">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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|
</ItemGroup>
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|
<ItemGroup>
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||||||
|
<ApplicationDefinition Include="App.xaml">
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|
<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</ApplicationDefinition>
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<Compile Include="ResolutionDetector.cs" />
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<Page Include="MainWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Compile Include="App.xaml.cs">
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<DependentUpon>App.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MainWindow.xaml.cs">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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|
</ItemGroup>
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|
<ItemGroup>
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|
<Compile Include="Properties\AssemblyInfo.cs">
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|
<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<AppDesigner Include="Properties\" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="App.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Resource Include="icon.ico" />
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</ItemGroup>
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<ItemGroup>
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<Resource Include="background.jpg" />
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</ItemGroup>
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<ItemGroup>
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<Resource Include="avatar.png" />
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</ItemGroup>
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||||||
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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|
Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -0,0 +1,22 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.23107.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EonaCatMGSTPP Resolution Patcher", "EonaCatMGSTPP_Resolution_Patcher.csproj", "{C0F20CE1-3CB2-4FD3-A6E3-404BCC50C639}"
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EndProject
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Global
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||||||
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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||||||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
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{C0F20CE1-3CB2-4FD3-A6E3-404BCC50C639}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
|
{C0F20CE1-3CB2-4FD3-A6E3-404BCC50C639}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
|
{C0F20CE1-3CB2-4FD3-A6E3-404BCC50C639}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
|
{C0F20CE1-3CB2-4FD3-A6E3-404BCC50C639}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
|
EndGlobalSection
|
||||||
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GlobalSection(SolutionProperties) = preSolution
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||||||
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HideSolutionNode = FALSE
|
||||||
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EndGlobalSection
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||||||
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EndGlobal
|
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||||||
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<Window x:Class="EonaCatMGSTPP_Resolution_Patcher.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:EonaCatMGSTPP_Resolution_Patcher"
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mc:Ignorable="d"
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Title="EonaCat Metal Gear Solid V: The Phantom Pain Resolution Patcher" Height="350" Width="525" WindowStartupLocation="CenterScreen" WindowStyle="SingleBorderWindow" ResizeMode="NoResize" Icon="icon.ico">
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<Window.Background>
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<ImageBrush ImageSource="background.jpg"></ImageBrush>
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</Window.Background>
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="134*"/>
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<ColumnDefinition Width="383*"/>
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</Grid.ColumnDefinitions>
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<Button x:Name="PatchButton" Content="Patch" Grid.Column="1" HorizontalAlignment="Left" Margin="256,185,0,0" VerticalAlignment="Top" Width="118" Height="37" Click="PatchButton_Click"/>
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<Label x:Name="label" Content="Resolution:" Foreground="White" Grid.Column="1" HorizontalAlignment="Left" Margin="186,14,0,0" VerticalAlignment="Top"/>
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<ComboBox x:Name="comboBox" Grid.Column="1" HorizontalAlignment="Left" Margin="254,18,0,0" VerticalAlignment="Top" Width="120" IsReadOnly="True"/>
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||||||
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<Image x:Name="avatar_png" Margin="254,60,27,158" Source="avatar.png" Stretch="Fill" Grid.Column="1"/>
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</Grid>
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</Window>
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@ -0,0 +1,259 @@
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using System;
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using System.IO;
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using System.Windows;
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using Microsoft.Win32;
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using System.Management;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Linq;
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using System.Collections.Generic;
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using static EonaCatMGSTPP_Resolution_Patcher.ResolutionDetector;
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||||||
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namespace EonaCatMGSTPP_Resolution_Patcher
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||||||
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{
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||||||
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/// <summary>
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||||||
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/// Interaction logic for MainWindow.xaml
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||||||
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/// </summary>
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public partial class MainWindow : Window
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||||||
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{
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private byte[] _replace;
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private Dictionary<string, byte[]> _resolutionsDictionary = new Dictionary<string, byte[]>();
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public MainWindow()
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{
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InitializeComponent();
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GetAllValidResolutions();
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FillInKnownResolutions();
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FillInComboBox();
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}
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private static byte[] GetBytesArrayFromResolution(int resolutionX, int resolutionY)
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{
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var resultX = resolutionX.ToString("X4");
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var resultY = resolutionY.ToString("X4");
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var resultXInBytes = StringToByteArray(resultX);
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var resultYInBytes = StringToByteArray(resultY);
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return resultXInBytes.Concat(resultYInBytes).ToArray();
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}
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public static byte[] StringToByteArray(string hex)
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{
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return Enumerable.Range(0, hex.Length)
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.Where(x => x % 2 == 0)
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.Select(x => Convert.ToByte(hex.Substring(x, 2), 16))
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.ToArray();
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}
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private void FillInComboBox()
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{
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foreach (var resolution in _resolutionsDictionary.Keys)
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{
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comboBox.Items.Add(resolution);
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}
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comboBox.SelectedIndex = 0;
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}
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private void FillInKnownResolutions()
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{
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_resolutionsDictionary["1024X768 (4:3)"] = GetBytesArrayFromResolution(1024, 768);
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_resolutionsDictionary["1280X1024 (5:4)"] = GetBytesArrayFromResolution(1280, 1024);
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_resolutionsDictionary["1366X768 (16:9)"] = GetBytesArrayFromResolution(1366, 768);
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_resolutionsDictionary["1440X900 (16:10)"] = GetBytesArrayFromResolution(1440, 900);
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_resolutionsDictionary["1680X1050 (16:10)"] = GetBytesArrayFromResolution(1680, 1050);
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_resolutionsDictionary["1600X1200 (16:10)"] = GetBytesArrayFromResolution(1600, 1200);
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_resolutionsDictionary["1920X1080 (16:9)"] = GetBytesArrayFromResolution(1920, 1080);
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_resolutionsDictionary["2560X1080 (21:9)"] = GetBytesArrayFromResolution(2560, 1080);
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_resolutionsDictionary["3440X1440 (21:9)"] = GetBytesArrayFromResolution(3440, 1440);
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_resolutionsDictionary["5040x1050 (48:10)"] = GetBytesArrayFromResolution(5040, 1050);
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_resolutionsDictionary["4800X900 (48:9)"] = GetBytesArrayFromResolution(4800, 900);
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_resolutionsDictionary["7860X1080 (48:9)"] = GetBytesArrayFromResolution(7860, 1080);
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_resolutionsDictionary["7860X2160 (48:9)"] = GetBytesArrayFromResolution(7860, 2160);
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}
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/* // Is not used anymore
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private void OldKnownResolutions()
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{
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_resolutionsDictionary["1024X768 (4:3)"] = new byte[] { 0xAB, 0xAA, 0xAA, 0x3F };
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_resolutionsDictionary["1280X1024 (5:4)"] = new byte[] { 0x00, 0x00, 0x0A, 0x3F };
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_resolutionsDictionary["1366X768 (16:9)"] = new byte[] { 0xAB, 0xAA, 0xE3, 0x3F };
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_resolutionsDictionary["1440X900 (16:10)"] = new byte[] { 0xCD, 0xCC, 0xCC, 0x3F };
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||||||
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_resolutionsDictionary["1680X1050 (16:10)"] = new byte[] { 0xCD, 0xCC, 0xCC, 0x3F };
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_resolutionsDictionary["1920X1080 (16:9)"] = new byte[] { 0x39, 0x8E, 0xE3, 0x3F };
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||||||
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_resolutionsDictionary["2560X1080 (21:9)"] = new byte[] { 0x26, 0xB4, 0x17, 0x40 };
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||||||
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_resolutionsDictionary["3440X1440 (21:9)"] = new byte[] { 0x8E, 0xE3, 0x18, 0x40 };
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||||||
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_resolutionsDictionary["5040x1050 (48:10)"] = new byte[] { 0x9A, 0x99, 0x99, 0x40 };
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||||||
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_resolutionsDictionary["4800X900 (48:9)"] = new byte[] { 0xBA, 0xAA, 0xAA, 0x40 };
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||||||
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_resolutionsDictionary["7860X1080 (48:9)"] = new byte[] { 0xBA, 0xAA, 0xAA, 0x40 };
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||||||
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}
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||||||
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*/
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||||||
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||||||
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// Doesnt work yet
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||||||
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private void GetAllValidResolutions()
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||||||
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{
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||||||
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var vDevMode = new DEVMODE();
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||||||
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var i = 0;
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||||||
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while (EnumDisplaySettings(null, i, ref vDevMode))
|
||||||
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{
|
||||||
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Console.WriteLine("Width:{0} Height:{1} Color:{2} Frequency:{3}",
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||||||
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vDevMode.dmPelsWidth,
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||||||
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vDevMode.dmPelsHeight,
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||||||
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1 << vDevMode.dmBitsPerPel, vDevMode.dmDisplayFrequency
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||||||
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);
|
||||||
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i++;
|
||||||
|
}
|
||||||
|
|
||||||
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var scope = new ManagementScope();
|
||||||
|
|
||||||
|
var query = new ObjectQuery("SELECT * FROM CIM_VideoControllerResolution");
|
||||||
|
|
||||||
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using (var searcher = new ManagementObjectSearcher(scope, query))
|
||||||
|
{
|
||||||
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var results = searcher.Get();
|
||||||
|
|
||||||
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//previous resolution for checking when new resolution is found
|
||||||
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var previousResolution = string.Empty;
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||||||
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//current resolution
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||||||
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var currentResolution = string.Empty;
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||||||
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||||||
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foreach (var result in results)
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||||||
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{
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||||||
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currentResolution = result["HorizontalResolution"] + "x" + result["VerticalResolution"];
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||||||
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||||||
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if (currentResolution != previousResolution)
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||||||
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{
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||||||
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comboBox.Items.Add(currentResolution);
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||||||
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previousResolution = currentResolution;
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||||||
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}
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||||||
|
}
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||||||
|
}
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||||||
|
}
|
||||||
|
|
||||||
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private void PatchButton_Click(object sender, RoutedEventArgs e)
|
||||||
|
{
|
||||||
|
if (comboBox.Text.Length > 0)
|
||||||
|
{
|
||||||
|
PatchFile();
|
||||||
|
}
|
||||||
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else
|
||||||
|
{
|
||||||
|
MessageBox.Show("Please select a resolution!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
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private void PatchFile()
|
||||||
|
{
|
||||||
|
var startupFolder = @"I:\Steam\SteamApps\common\MGS_TPP";
|
||||||
|
|
||||||
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var dialog = new OpenFileDialog
|
||||||
|
{
|
||||||
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Title = "Select file to patch",
|
||||||
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DefaultExt = ".exe",
|
||||||
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Filter = "Exe Files (*.exe) | *.exe"
|
||||||
|
};
|
||||||
|
|
||||||
|
// Set to my own resolution
|
||||||
|
if (Directory.Exists(startupFolder))
|
||||||
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{
|
||||||
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dialog.InitialDirectory = startupFolder;
|
||||||
|
_replace = _resolutionsDictionary["2560X1080 (21:9)"];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_replace = _resolutionsDictionary[comboBox.Text];
|
||||||
|
}
|
||||||
|
|
||||||
|
var result = dialog.ShowDialog();
|
||||||
|
|
||||||
|
if (result.HasValue && result.Value)
|
||||||
|
{
|
||||||
|
var filename = dialog.FileName;
|
||||||
|
Exception error;
|
||||||
|
|
||||||
|
if (PatchTheFile(filename, out error))
|
||||||
|
{
|
||||||
|
MessageBox.Show("The file was patched successfully");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (error != null)
|
||||||
|
{
|
||||||
|
MessageBox.Show($"The file failed to patch! => '{error.Message}'");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show($"The file failed to patch! => 'Could not find original hexValues, are you sure you are trying to patch an UNPATCHED executable?'");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MessageBox.Show("Patcher created by EonaCat");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreateBackup(string filename)
|
||||||
|
{
|
||||||
|
var dirPath = Path.GetDirectoryName(filename);
|
||||||
|
var fileName = Path.GetFileName(filename);
|
||||||
|
var backupExtension = ".backup";
|
||||||
|
var files = Directory.GetFiles(dirPath);
|
||||||
|
var count = files.Count(file => { return file.Contains(fileName + backupExtension); });
|
||||||
|
var newFileName = (count == 0) ? filename + backupExtension : $"{fileName} ({count + 1}){backupExtension}";
|
||||||
|
File.Copy(filename, newFileName);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly byte[] PatchFind = { 0x39, 0x8E, 0xE3, 0x3F };
|
||||||
|
private static readonly byte[] PatchReplace = { 0x26, 0xb4, 0x17, 0x40 };
|
||||||
|
|
||||||
|
private static bool DetectPatch(byte[] sequence, int position)
|
||||||
|
{
|
||||||
|
if (position + PatchFind.Length > sequence.Length) return false;
|
||||||
|
for (int p = 0; p < PatchFind.Length; p++)
|
||||||
|
{
|
||||||
|
if (PatchFind[p] != sequence[position + p]) return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool PatchTheFile(string filename, out Exception error)
|
||||||
|
{
|
||||||
|
var foundValueForPatching = false;
|
||||||
|
error = null;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// Ensure target directory exists.
|
||||||
|
var targetDirectory = Path.GetDirectoryName(filename);
|
||||||
|
if (targetDirectory == null) return false;
|
||||||
|
Directory.CreateDirectory(targetDirectory);
|
||||||
|
|
||||||
|
// Read file bytes.
|
||||||
|
var fileContent = File.ReadAllBytes(filename);
|
||||||
|
|
||||||
|
// Detect and patch file.
|
||||||
|
for (int p = 0; p < fileContent.Length; p++)
|
||||||
|
{
|
||||||
|
if (!DetectPatch(fileContent, p)) continue;
|
||||||
|
|
||||||
|
foundValueForPatching = true;
|
||||||
|
for (int w = 0; w < PatchFind.Length; w++)
|
||||||
|
{
|
||||||
|
fileContent[p + w] = PatchReplace[w];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (foundValueForPatching)
|
||||||
|
{
|
||||||
|
CreateBackup(filename);
|
||||||
|
|
||||||
|
// Save it to another location.
|
||||||
|
File.WriteAllBytes(filename, fileContent);
|
||||||
|
}
|
||||||
|
|
||||||
|
return foundValueForPatching;
|
||||||
|
}
|
||||||
|
catch (Exception exception)
|
||||||
|
{
|
||||||
|
error = exception;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,55 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Resources;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Windows;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("EonaCat Metal Gear Solid The Phantom Pain Resolution Patcher")]
|
||||||
|
[assembly: AssemblyDescription("EonaCat Metal Gear Solid The Phantom Pain Resolution Patcher")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("EonaCat")]
|
||||||
|
[assembly: AssemblyProduct("EonaCat Metal Gear Solid The Phantom Pain Resolution Patcher")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright EonaCat © 2015")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
//In order to begin building localizable applications, set
|
||||||
|
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||||
|
//inside a <PropertyGroup>. For example, if you are using US english
|
||||||
|
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||||
|
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||||
|
//the line below to match the UICulture setting in the project file.
|
||||||
|
|
||||||
|
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||||
|
|
||||||
|
|
||||||
|
[assembly: ThemeInfo(
|
||||||
|
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// or application resource dictionaries)
|
||||||
|
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// app, or any theme specific resource dictionaries)
|
||||||
|
)]
|
||||||
|
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,63 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace EonaCatMGSTPP_Resolution_Patcher.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("EonaCatMGSTPP_Resolution_Patcher.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,117 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
|
@ -0,0 +1,70 @@
|
||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace EonaCatMGSTPP_Resolution_Patcher
|
||||||
|
{
|
||||||
|
public static class ResolutionDetector
|
||||||
|
{
|
||||||
|
[DllImport("user32.dll")]
|
||||||
|
public static extern bool EnumDisplaySettings(
|
||||||
|
string deviceName, int modeNum, ref DEVMODE devMode);
|
||||||
|
const int ENUM_CURRENT_SETTINGS = -1;
|
||||||
|
|
||||||
|
const int ENUM_REGISTRY_SETTINGS = -2;
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct DEVMODE
|
||||||
|
{
|
||||||
|
|
||||||
|
private const int CCHDEVICENAME = 0x20;
|
||||||
|
private const int CCHFORMNAME = 0x20;
|
||||||
|
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
|
||||||
|
public string dmDeviceName;
|
||||||
|
public short dmSpecVersion;
|
||||||
|
public short dmDriverVersion;
|
||||||
|
public short dmSize;
|
||||||
|
public short dmDriverExtra;
|
||||||
|
public int dmFields;
|
||||||
|
public int dmPositionX;
|
||||||
|
public int dmPositionY;
|
||||||
|
public int dmDisplayFixedOutput;
|
||||||
|
public short dmColor;
|
||||||
|
public short dmDuplex;
|
||||||
|
public short dmYResolution;
|
||||||
|
public short dmTTOption;
|
||||||
|
public short dmCollate;
|
||||||
|
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
|
||||||
|
public string dmFormName;
|
||||||
|
public short dmLogPixels;
|
||||||
|
public int dmBitsPerPel;
|
||||||
|
public int dmPelsWidth;
|
||||||
|
public int dmPelsHeight;
|
||||||
|
public int dmDisplayFlags;
|
||||||
|
public int dmDisplayFrequency;
|
||||||
|
public int dmICMMethod;
|
||||||
|
public int dmICMIntent;
|
||||||
|
public int dmMediaType;
|
||||||
|
public int dmDitherType;
|
||||||
|
public int dmReserved1;
|
||||||
|
public int dmReserved2;
|
||||||
|
public int dmPanningWidth;
|
||||||
|
public int dmPanningHeight;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GetResolutions()
|
||||||
|
{
|
||||||
|
var vDevMode = new DEVMODE();
|
||||||
|
var i = 0;
|
||||||
|
while (EnumDisplaySettings(null, i, ref vDevMode))
|
||||||
|
{
|
||||||
|
Console.WriteLine("Width:{0} Height:{1} Color:{2} Frequency:{3}",
|
||||||
|
vDevMode.dmPelsWidth,
|
||||||
|
vDevMode.dmPelsHeight,
|
||||||
|
1 << vDevMode.dmBitsPerPel, vDevMode.dmDisplayFrequency
|
||||||
|
);
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Binary file not shown.
After Width: | Height: | Size: 4.6 KiB |
Binary file not shown.
After Width: | Height: | Size: 238 KiB |
|
@ -0,0 +1,3 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<packages>
|
||||||
|
</packages>
|
Loading…
Reference in New Issue